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How to spot conflict causing missing doors in FNVedit


TheAbsurdMan

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After many hours and using the hard work of many people much better at this than I, I thought I had a stable FNV with all the mods I wanted. Except for one thing, a specific door mesh/texture is missing when I play. Specifically, it's the steel door that's used on the Hidden Valley bunkers, Helios One, and a lot of other places.

My question is: Is there a way to find out what is causing the problem without ticking off mods one by one in the load order and running FNV? I know I can search in FNVedit with a FormID or EditorID to see which mods use that object. Is there a list somewhere of IDs for World Objects like doors? Google didn't really help there. Or do I have to use GECK? With which I'm not at all familiar.

 

Any help is appreciated. I never really had a PC capable of playing FNV until now. I played it on PS3 and it became literally unplayable after a while. So I'm new to using mods, but thankfully there are loads of tutorials out there to help. I feel I've been modding my game more than playing it. So I implore someone who knows what they're doing to help me out.

 

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These are the base object IDs for those two doors.

 

00167F04 - Big Hidden Valley bunker door ID

00167F05 - Small Hidden Valley bunker door ID

 

The easiest place to find them in FNVEdit would be under FalloutNV.esm's "Doors" drop-down list, or you could just use the FormID search box at the top of the window. Hope that helps.

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  • 1 month later...

Please leave this post on the Forum. I have the same issue and am now trying to fix it. Having the form IDs and this post is helping me to track down my bugs and try to isolate and remove them.

 

BTW- What mod was doing that? Was it AWOP?

Edited by DJSHAFT69
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