TheUndert0ker Posted July 8, 2009 Share Posted July 8, 2009 I'd like to make some of my party members look like heavy metal musicians and they need long hair to achieve this look. I was thinking the easiest way to do this would be to make a "hair helmet" with the style I want that the NPCs wear, overriding their default hairstyle. Would this work? I think I could figure this out in geck, but I'm not quite sure how to do it. Link to comment Share on other sites More sharing options...
Tony the Wookie Posted July 8, 2009 Share Posted July 8, 2009 I'd like to make some of my party members look like heavy metal musicians and they need long hair to achieve this look. I was thinking the easiest way to do this would be to make a "hair helmet" with the style I want that the NPCs wear, overriding their default hairstyle. Would this work? I think I could figure this out in geck, but I'm not quite sure how to do it. It is VERY easy to change up the hair in the GECK, first you need a hairpack with some long hair for guys (my mod in my sig has a cmbination of all the different hair mods if you are interested) Then open the GECK, load up your data from Fallout.esm, go to NPCs, select the one you want to change, go to the Head Parts tab, and simply change it... if you need any more help doing it, just ask I have done this already on over 100 characters, so I know it works Link to comment Share on other sites More sharing options...
TheUndert0ker Posted July 9, 2009 Author Share Posted July 9, 2009 Hey thanks for the reply, so it's literally that easy? I had thought this would corrupt or bug out the npc script. I'm using SCC too if that matters. Link to comment Share on other sites More sharing options...
Tony the Wookie Posted July 9, 2009 Share Posted July 9, 2009 I don't know what SCC is... but, I have over 100 NPCs changed. hair, eyes, eyelashes, even outfits, and everything works 100% for me Link to comment Share on other sites More sharing options...
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