Andersh Posted July 8, 2009 Share Posted July 8, 2009 hi, I wanted to edit the ghoul forward moving animation to look more zombie like, by stretching their arms forward. The new animation works fine ingame, except that it is rotated 90° to right, which causes the ghouls to walk around the player. Here are the steps I’ve done: -importing the mtforward.kf animation with the ghoul skeleton into Blender-Alternating the arm bones rotation at some keyframes-exporting to a kf-using kfupdater with following settings kfupdater -p 50 -v 20.2.0.7 -u 11 -u2 34 -i blockidle.kf -o blockidle-out.kf I attached also the kf file. Would be glad if someone could help me. Link to comment Share on other sites More sharing options...
Andersh Posted July 9, 2009 Author Share Posted July 9, 2009 So far I figured out that rotating the action or rotating the skeleton hast no effect on the ingame result I also tried to change the human animation which caused all humans to strafe to the right instead of walking forward. Only with the mole rat I could create new animations without any problems Link to comment Share on other sites More sharing options...
alendor Posted July 9, 2009 Share Posted July 9, 2009 i discovered when adding animation that you need to make sure the bip01 node has keyframes for rotation, or it will always default 90 degrees to the right. Link to comment Share on other sites More sharing options...
Andersh Posted July 10, 2009 Author Share Posted July 10, 2009 :thanks: alendor, I already gave up on experimenting with bip01. I noticed that the bone pointed in the wrong direction even without animation, so I hat to edit armature and the animation. Link to comment Share on other sites More sharing options...
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