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problem with alternating animations


Andersh

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hi,

 

I wanted to edit the ghoul forward moving animation to look more zombie like, by stretching their arms forward. The new animation works fine ingame, except that it is rotated 90° to right, which causes the ghouls to walk around the player.

 

Here are the steps I’ve done:

 

-importing the mtforward.kf animation with the ghoul skeleton into Blender

-Alternating the arm bones rotation at some keyframes

-exporting to a kf

-using kfupdater with following settings

kfupdater -p 50 -v 20.2.0.7 -u 11 -u2 34 -i blockidle.kf -o blockidle-out.kf

 

 

I attached also the kf file.

 

 

Would be glad if someone could help me.

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So far I figured out that rotating the action or rotating the skeleton hast no effect on the ingame result

 

I also tried to change the human animation which caused all humans to strafe to the right instead of walking forward.

 

Only with the mole rat I could create new animations without any problems

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