RoyBatterian Posted January 26, 2014 Share Posted January 26, 2014 I'm new to the forums, so please be gentle. I've been using NMM for quite some time now with Skyrim and haven't had any problems... so I thought using it with NV would be relatively pain free. I have watched Gopher's videos, and searched and done my research on things... My problem is when I install PN, then MCM, then oHud, and finally uHud, I don't see any config menu's at all other than PN's. I see from other posts that MCM should be overwriting the built in MCM of PN, but I am not being prompted to overwrite any files. Is this a bug in NMM or am I doing something wrong? Should I try to use FOMM instead of NMM for Vegas (and also Fallout 3 if I play it again) ? I am also using FN4GB and NVSE is loading and running properly. Halp pls. Here is my boss log too in case it's needed. ====================================== NVSE Plugins ====================================== NVSE Version: 0.2.0.12 nvac.dll Version: 6.2.0.0 pn_nvse.dll sr_New_Vegas_Stutter_Remover.dll Version: 4.1.30.0 ====================================== Recognised Plugins ====================================== These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. FalloutNV.esm Active DeadMoney.esm Active * Bash Tag suggestion(s): {{BASH: Deflst}} * Contains dirty edits: 403 ITM, 51 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit"). HonestHearts.esm Active * Contains dirty edits: 121 ITM, 10 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit"). OldWorldBlues.esm Active * Contains dirty edits: 124 ITM, 0 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit"). LonesomeRoad.esm Active * Contains dirty edits: 240 ITM, 6 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit"). GunRunnersArsenal.esm Active * Contains dirty edits: 97 ITM, 0 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit"). ClassicPack.esm Active MercenaryPack.esm Active TribalPack.esm Active CaravanPack.esm Active YUP - Base Game + All DLC.esm Active * Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Hair, Eyes, NpcFaces, Graphics, Delev, Relev, Invent, Factions, Names, Stats, Sounds, Voice-F}} Afterschool Special.esm Active FreesideOpen.esm Active Project Nevada - Core.esm * Bash Tag suggestion(s): {{BASH: Invent}} Project Nevada - Equipment.esm * Bash Tag suggestion(s): {{BASH: Delev, Invent, Names}} * Requires: New Vegas Script Extender and Project Nevada - Core.esm Project Nevada - Cyberware.esp FreesideOpenPatch.esp Active * Requires: FreesideOpen.esm Project Nevada - Dead Money.esp Active * Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp Project Nevada - Honest Hearts.esp Active * Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp Project Nevada - Old World Blues (No Cyberware).esp Active * Note: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not both Project Nevada - Lonesome Road.esp Active Project Nevada - Gun Runners' Arsenal.esp Active FSOmusic.esp Active * Requires: FreesideOpen.esm Flight of the ValkED-E.esp Active * Bash Tag suggestion(s): {{BASH: Sound}} athornysituation.esp Active awilderwasteland.esp Active * Incompatible with: awilderwastelandnobenny.esp betsybrahminFSO.esp Active * Requires: FreesideOpen.esm * Incompatible with: betsybrahmin.esp kochandbohr.esp Active outsidebets.esp Active pipboy2500_edisleado.esp Active My essential friends (animals).esp Active * Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages}} BrighterPipboyLight.esp Active Delay DLC - DM + HH + OWB + LR + GRA.esp Active Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp Active Quicker PipBoy Light-0_2Sec.esp Active ====================================== Unrecognised Plugins ====================================== The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed. PreorderShotFix.esp Active Link to comment Share on other sites More sharing options...
RoyBatterian Posted January 26, 2014 Author Share Posted January 26, 2014 Ok nevermind I figured it out. For anyone else getting this problem It is indeed a problem with NMM, it is not detecting some fomod files inside archives and not installing them correctly. I was able to get it working by extracting those archives first. Just check your /Data folder of FalloutNV and if you have .fomod files in there, they are the ones not getting installed properly. Link to comment Share on other sites More sharing options...
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