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MCM problem with PN oHud uHud


RoyBatterian

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I'm new to the forums, so please be gentle.

 

I've been using NMM for quite some time now with Skyrim and haven't had any problems... so I thought using it with NV would be relatively pain free. I have watched Gopher's videos, and searched and done my research on things...

 

My problem is when I install PN, then MCM, then oHud, and finally uHud, I don't see any config menu's at all other than PN's. I see from other posts that MCM should be overwriting the built in MCM of PN, but I am not being prompted to overwrite any files. Is this a bug in NMM or am I doing something wrong? Should I try to use FOMM instead of NMM for Vegas (and also Fallout 3 if I play it again) ?

 

I am also using FN4GB and NVSE is loading and running properly.

 

Halp pls.

 

Here is my boss log too in case it's needed.

 

 

 

======================================
NVSE Plugins
======================================



NVSE Version: 0.2.0.12

nvac.dll Version: 6.2.0.0

pn_nvse.dll

sr_New_Vegas_Stutter_Remover.dll Version: 4.1.30.0


======================================
Recognised Plugins
======================================


These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

FalloutNV.esm Active

DeadMoney.esm Active
*  Bash Tag suggestion(s): {{BASH: Deflst}}
*  Contains dirty edits: 403 ITM, 51 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


HonestHearts.esm Active
*  Contains dirty edits: 121 ITM, 10 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


OldWorldBlues.esm Active
*  Contains dirty edits: 124 ITM, 0 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


LonesomeRoad.esm Active
*  Contains dirty edits: 240 ITM, 6 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


GunRunnersArsenal.esm Active
*  Contains dirty edits: 97 ITM, 0 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


ClassicPack.esm Active

MercenaryPack.esm Active

TribalPack.esm Active

CaravanPack.esm Active

YUP - Base Game + All DLC.esm Active
*  Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Hair, Eyes, NpcFaces, Graphics, Delev, Relev, Invent, Factions, Names, Stats, Sounds, Voice-F}}


Afterschool Special.esm Active

FreesideOpen.esm Active

Project Nevada - Core.esm
*  Bash Tag suggestion(s): {{BASH: Invent}}


Project Nevada - Equipment.esm
*  Bash Tag suggestion(s): {{BASH: Delev, Invent, Names}}
*  Requires: New Vegas Script Extender and Project Nevada - Core.esm


Project Nevada - Cyberware.esp

FreesideOpenPatch.esp Active
*  Requires: FreesideOpen.esm


Project Nevada - Dead Money.esp Active
*  Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp


Project Nevada - Honest Hearts.esp Active
*  Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp


Project Nevada - Old World Blues (No Cyberware).esp Active
*  Note: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not both


Project Nevada - Lonesome Road.esp Active

Project Nevada - Gun Runners' Arsenal.esp Active

FSOmusic.esp Active
*  Requires: FreesideOpen.esm


Flight of the ValkED-E.esp Active
*  Bash Tag suggestion(s): {{BASH: Sound}}


athornysituation.esp Active

awilderwasteland.esp Active
*  Incompatible with: awilderwastelandnobenny.esp


betsybrahminFSO.esp Active
*  Requires: FreesideOpen.esm
*  Incompatible with: betsybrahmin.esp


kochandbohr.esp Active

outsidebets.esp Active

pipboy2500_edisleado.esp Active

My essential friends (animals).esp Active
*  Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages}}


BrighterPipboyLight.esp Active

Delay DLC - DM + HH + OWB + LR + GRA.esp Active

Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp Active

Quicker PipBoy Light-0_2Sec.esp Active


======================================
Unrecognised Plugins
======================================


The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.

PreorderShotFix.esp Active

 

 

 

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Ok nevermind I figured it out.

 

For anyone else getting this problem It is indeed a problem with NMM, it is not detecting some fomod files inside archives and not installing them correctly. I was able to get it working by extracting those archives first.

 

Just check your /Data folder of FalloutNV and if you have .fomod files in there, they are the ones not getting installed properly.

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