Belthan Posted January 26, 2014 Share Posted January 26, 2014 Having two problems with FNV GECK v1.4.0.518 that I never had with the FO3 GECK. 1) Havok Sim doesn't run. Checkbox in the menu changes state when I select it, but nothing moves in the Render Window. 2) Light sources don't emit light in the Render Window. The light markers are there, and the light sources work fine in game, but I can't see what they will look like in the GECK so it makes testing pretty tedious. Tried toggling lighting mode on and off with the "A" key, no effect. Am I missing some Preferences or INI file settings, or is there a bug with the FNV GECK? Link to comment Share on other sites More sharing options...
jazzisparis Posted January 26, 2014 Share Posted January 26, 2014 1. As far as I remember, Havok sim, when toggled, only runs on objects that are currently selected in the render window.2. That's a known bug. You need to refresh the cell (F5) every time after doing anything (including merely selecting) a light source. Link to comment Share on other sites More sharing options...
micalov Posted January 26, 2014 Share Posted January 26, 2014 DIsbale mutlibhounds in the GECK ini Link to comment Share on other sites More sharing options...
Belthan Posted January 26, 2014 Author Share Posted January 26, 2014 F5 did the trick with the lighting, thanks! Still no joy with Havok sim (I do have a moveable object selected when I pick Run Havok Sim from the menu). Link to comment Share on other sites More sharing options...
jazzisparis Posted January 26, 2014 Share Posted January 26, 2014 What's the type of the object(s) in question? Not all objects are Havok-able (generally, only objects that can be moved in-game are affected by Havok). Link to comment Share on other sites More sharing options...
Belthan Posted January 26, 2014 Author Share Posted January 26, 2014 You name it. Ingestibles, weapons, misc items, "movable static" items (e.g. destructible vehicles, cinder blocks, etc.) Just to clarify - I use Havok Sim all the time in FO3 GECK, where it works the way I expect. I do the same thing in FNV GECK and nothing happens. Which is what made me think there is some subtle difference in Preferences, INI file, or the user interface (like the F5 trick, thanks again for that!) that I don't know about. Link to comment Share on other sites More sharing options...
rickerhk Posted January 26, 2014 Share Posted January 26, 2014 Aside from the multibounds fix that Micalov mentioned - you have items selected in the render window, and the havok button is pressed down - did you then try just clicking anywhere in the render window? Link to comment Share on other sites More sharing options...
Belthan Posted January 26, 2014 Author Share Posted January 26, 2014 Whoops. I originally changed bShowMultibounds=0 in GECKPrefs.ini (which didn't do anything) but I just changed bUseMultibounds=0 in GECKCustom.ini which fixed the Havok Sim problem. Thanks all! Link to comment Share on other sites More sharing options...
TimeShadow Posted April 21, 2014 Share Posted April 21, 2014 If anyone is still on this topic, I was having the same issues which this fixed and I thank you, but I have an additional issue in that whenever I start the GECK all of the DLCs and packs are pre-checked. Not much of a problem if go into the GECK on occasion, but I'm in and out of it all the time. This is so tedious that I almost want to stop using it. Has anyone else had this problem and if so did you find a fix? Other info: this is the FNV GOTY edition. Thanks to anyone who can help. ~TS Link to comment Share on other sites More sharing options...
Hopper31 Posted April 21, 2014 Share Posted April 21, 2014 I haven't had to do this in a while but I believe that you delete all the .NAM files that are in your Data folder. Link to comment Share on other sites More sharing options...
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