XJDHDR Posted July 11, 2009 Share Posted July 11, 2009 For resources distributed with .esp file, I rather suggest this: 1. Open .esp file with CS, but do not activate it. If you already made your plugin, activate your plugin.2. Duplicate all objects of resource plugin by adding some prefix(even simple 000- or aaa- will work) to Editor ID.3. Save the plugin. Your plugin will have items from resource plugin with different EditorID, so you don't need to mastering resource plugin to use custom resources. That's probably the best idea proposed so far. As long as you are not changing records in the original plugin, you can use this method with any mod. @Jefe23An easier way of doing it would probably be to instruct the mod users to download the resource pack as well as the mod. That could also cause less confusion for people who already have the resource or another mod which used your method installed (Mesh/Texture fle already exists! Do you want to overwrite?). Making mods compatible with each other is always my first priority. Link to comment Share on other sites More sharing options...
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