freakuent Posted January 27, 2014 Share Posted January 27, 2014 (edited) Alright, so I created a radio station successfully in the GECK. Now, I'm trying to put a radio in the game world that will play said station. I have tried copying other radios (like the ones in Goodsprings, etc.) and simply changing the radio station to my own, but that does not seem to work. I know there is some step or link I am missing, I just need some help figuring it out. Thanks. Edit: Interestingly, when I placed a radio in the world & activated it, then activated the station on my pipboy, it made this weird clicking sound. When I turned off either the in-world radio or the pipboy radio, the sound stopped. But only when the pipboy radio was on & the world radio was off did I hear the music properly. And also once I get far enough away from the in-world radio (while it's on) my pipboy radio takes over and plays like normal. It seems that when I'm within radius of the in-world radio, it just jacks stuff up. Maybe because it's trying to access the same audio file twice? Like the radio station doesn't like playing 2 instances of the same song? Seems weird. Thoughts? Edited January 27, 2014 by freakuent Link to comment Share on other sites More sharing options...
freakuent Posted January 27, 2014 Author Share Posted January 27, 2014 Disregard, I figured it out.I just made a copy of the working wav file I was using for the radio station and renamed it with a "_mono" at the end. Mark each sound as 2d & dialogue sound, and bam. My guess is that FNV automatically looks for a secondary file to play from in-world radios (the _mono file). The GECK does not specify this anywhere, nor did I see anything online about it. But when I sort of deconstructed the RACE mod, I saw the duplicate _mono files and thought what the heck, give it a shot. Worked like a charm. So long story short, get your custom radio station up and running using the various tutorials online, use mono wav files for the sounds (I used http://audio.online-convert.com/convert-to-wav), then copy the converted wav file & rename the copy with a _mono at the end. FNV will automatically use the original wav for the pipboy radio and the _mono wav for the in-world radios. Link to comment Share on other sites More sharing options...
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