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Enemy gear/items not appearing in loot menu and weapons disappear comp


Nyyriki

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I'm playing with FCOM installed, and some other mods, and occasionally when I loot an enemy, none or a few items they are carrying/using don't appear and their weapon will disappear completely. It will still show them wearing their armor, but I can't loot it. Any ideas what's causing this to happen?

 

Load Order:

Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Cobl Main.esm Version
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Armamentarium.esm
Artifacts.esm Version 1.1
Kvatch Rebuilt.esm Version 2.x
Better Cities Resources.esm Version 5.4.1
CM Partners.esm
Oblivifall Master File.esm Version 1.2
Unofficial Oblivion Patch.esp Version 3.4.5
UOPS Additional Changes.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
USIPS Additional Changes.esp
Better Cities .esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
Symphony of Violence.esp
Atmospheric Oblivion.esp
Sounds of Cyrodiil.esp
Paladin.esp
Enhanced Economy.esp
Cobl Glue.esp
Cobl Si.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
OMOBS_SI.esp
ArmamentariumArtifacts.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
FCOM_DurabilityAndDamage.esp
FCOM_SpawnRatesSlightlyReduced.esp
Mart's Monster Mod - More Wilderness Life.esp
FCOM_SaferRoads.esp
Mart's Monster Mod - Extra Wounding.esp Version
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
FCOM_DiverseGuardUnity.esp
FCOM_HungersUnitySI.esp
Mart's Monster Mod - Mummies.esp
FCOM_FriendlierFactions.esp
Mart's Monster Mod - Shivering Isles.esp
ArmamentariumLL4OOO.esp
ArmamentariumLLMagicOOO.esp
Artifacts.esp
Artifacts - ArmaCompleteAddon.esp
JolardHome.esp
300_White Stallion 4.esp
Kvatch Rebuilt.esp
Vampire Hunting - Order of the Virtuous Blood.esp
Knights.esp
Knights - Unofficial Patch.esp
Knights_MOBS.esp
Sounds of Cyrodiil - KOTN Add-on.esp
Lost Paladins of the Divines.esp
FCOM_Knights.esp
Oblivifall - Losing My Religion.esp
Oblivifall - Losing My Religion Kvatch Rebuilt.esp
Oblivifall - Losing My Religion KOTN.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV_withoutWheat.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
KvatchRebuilt-CheydinhalFalls patch.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
xulCliffsOfAnvil.esp
xulSilverfishRiverValley.esp
xulJerallGlacier.esp
AgainstTheZealotsOfTheNine-JerallGlacier patch.esp
xulTheEasternPeaks.esp
ImpeREAL Empire - Unique Forts.esp
ImpeREAL Empire Unique Cities - Sutch.esp
Better Cities - House price patch.esp
Harvest [Flora].esp Version 3.0.0
Harvest [Flora] - Shivering Isles.esp
Better Dungeons.esp
Dungeon Actors Have Torches 1.6 DT.esp
Nephs Increased Quest Gold.esp
Enhanced Economy - House prices.esp
Alternative Beginnings.esp
Alternative Beginnings - Kvatch Intact.esp
MidasSpells.esp
OOO-Level_Slow.esp
Cava Obscura - Cyrodiil.esp
Cava Obscura - SI.esp
Cava Obscura - Filter Patch For Mods.esp
Item interchange - Extraction.esp
Item interchange - Placement for FCOM.esp
CM Partners.esp
1em_Vilja.esp Version 4.04
1em_Vilja MMM FCOM Fix.esp
Oblivion_Character_Overhaul.esp
Better Cities Full.esp
Better Imperial City.esp
Oblivifall - Losing My Religion BC Full.esp
Really Immersive Messages.esp
Cobl Filter Late MERGE ONLY.esp
Bashed Patch, 0.esp
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If I recall correctly, weapons normally couldn't be found in the inventory as most NPCs 'drop' them on death.

However, the armor they're wearing not appearing inside their inventory is a setting that was ticked for the specific armor piece. It's not marked 'playable'.

It depends on the armor they're wearing and the reasons behind why it was made that way, but it sounds like done on purpose to me. Is it only special armors, or is it happening with 'all' armors? Or maybe are 'all' armors in your game coming from the overhauls even?

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It's happening to all the armor. A lot of it is added in by FCOM, but they should be appearing in the loot menu. Sometimes I can loot it, but more often than not I can't. And the weapons are disappearing from the game entirely. As soon as I click on the corpse, the weapon vanishes, whether they were holding it or they "dropped" it on death. I've had several instances where it was right next to their body, I click on the corpse to loot, nothing they were using or very little shows up, and when I exit I see the sword just disappear as if it never existed.
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