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Gerald's Stronghold of Death


raziel23x

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Okay I have gotten the basic's done on my quest mod.

 

I am looking for help in improving the mod even more.

 

Basicly i am looking for someone to take my mod and look it over and help me make changes and also help with the quest that it is sapose to add to the game.

 

I have added in the dialoges and such but cannot get them to function and add the quest to the jurnal or even apear when i test it when you talk to any NPC in Balmora. I have seperate dialogs for female and male NPC but the main starter is Latest Rummor where it is sapose to trigger the quest but I have yet to figuire out what I am not doing and or what i need to do to cause it to trigger and have the quest begin and so forth.

 

I am also looking for a few that is willing to retexture and help with adding in new items that are not in game like new weapons and armor cloths potions spells and so forth to the game.

 

Once the quest and everything is completed i will be converting the ESP file to a ESM file with my programing software that I have.

 

I can only do basic restructers since I am no Graphic artist and I am only running 3ds Max 5 with the NIF exporter/importer plugins that can be foudn on the elderscrolls website.

 

I am looking for someone basicly to help with:

1.) Retexturing

2.) New models

3.) New NPC's

4.) improving on the plot of the quest.

5.) Misc changes and addons

 

I am still looking for a group of people who is willing to help me work on this quest mod that i am creating right now i am still in the Alpha stage of the mod.

 

I am looking for a few people who know how to retexture and know how to create NIF files and help with expanding this mod even further and adding more to the story line as well instead of as of right now go to so and so town speak with so and so and they tell you about so and so place and you go to so and so place and kill so and so and then go back and so and so rewards you and bingo you ahve a new base of operations and so forth.

 

 

What i am looking for is creating more creature and so forth and may be adding in a new race or two that is none playable. (which requires a few artist)

 

 

Adding in new creature that is specificly just for the area itself IE the Boss of the castle and so forth.

 

 

Expanding the land making the Island larger and maybe adding in a new region specifly atuned to the land maybe a wsateland or something to that affect.

 

 

Adding in new weapons and armor that can only be aquired from defeating the boss of the stronghold and so forth and or only aquired from completeing teh quest as a reward.

 

 

Adding in more the the stronghold making it larger and run deeper makign it masssive and basicly you can get lost in it and so forth.

 

 

creativity in the making of the mod IE making teh mod not just another hack hack slash slash and bang your done mode.

 

adding in scripts that will affects the player while teh quest is in affect liek a reason to complete the quest liek getting cursed in some way and the only way to lift the curse is to complete the quest and bring back a item to show tha you completed the quest and the curse be lifted and so forth.

 

But that will require someone who is good at scrpting which i am completely dumbfounded about.

 

And many other things that whoever helps take on this mod wants to add to add to the exp of the mod.

 

 

But basicly ia m trying to say is that i want to create a mod tha is not based off anything already done to have its own thing basicly and to improve and take advantage to the Morrowinds engine.

 

mainly i am looking for help ing writting the scrpit that will give you the option to start the quest and so forth as well because i am horrable with scripting and the only scripts i can do are the simple ones tha all i ahve to do is cut and paste like the teleport script you can place on ring and such that i just copied and pasted when making my teleport rings.

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updates:

 

Island created

 

Stronghold added to map

 

Temple added near the Stronghold

 

First part of the stronghold maped and creatures added with exit in and out of stronghold 1% completed.

 

Temple exit and entrance added with a few creatures added 1% completed

 

Dialogs been added with infomation about the quest about 5% complete

 

Scripts 0% none as of yet

 

Items 2% completed

 

Quest rewards 1%

 

Mainly need someone with scritping abilities that can help with working on scripts for the quest and help with adding more npc for the quest.

 

 

Will be adding in a town near the stronghold with shops and such that will aid in the quest comming soon.

 

New weapons and items for the quest 0% completed (NIF and textures needed)

 

Misc stuff 10% completed

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More information about the project:

 

Basically this is a quest to save Morrowind from an undead army that has taken over a Stronghold that was once a home to a mortal who became a god and now watches over Morrowind like the other gods (basically leave it up to the mortal to save themselves.) The storyline is still in the works and any input on it will be welcomed after everything is said and done the name of the esp file can be changed or even merged with another mod or anything else that anyone who wants to take on working on this project.

 

Part of the reward for completing the quest is you gain the stronghold as your house/base of operations. and gaining hired help to aid you on your quest.

 

 

What I am looking for is originality. the name of the god name for now i am just using my first name until a better name is thought up

 

what this mod will add:

New Meshes

New Textures

NEW Icons

New Weapons

New Armor

New Creatures

New NPC's

New Race\New birth signs(none-playable/maybe playable)

New Cloths

New Enchantments

New Town\village\camp

New Sub-quest to the Main quest.

 

The stronghold will be broken down once finished into about 10 parts

The Temple will be broken down once finished into about 5 parts

 

Relocating the buildings a bit and adding waterways and maybe a boat to get on and off the Island.

 

Teleporting devices maybe to trans port you back to the strong hold after completing the quest perhaps a ring or something to that affect.

 

some sort of script that once the quest is completed will replace all the teleport markers in and out of the strong hold and temple will replace all the interiors to the temple adding in NPC's to the temple with different services and such adding in a new temple for that guild and replacing all the interiors to the strong hold adding in rooms that could not be accessed be accessible after the quest is completed allowing the player rooms with storage to place items and such into it like a Armory and other types of storage.

As for the New Town\village\camp it will have basic items, weapons, potions, scrolls, and armor

 

Talking with the NPC’s in the Town\village\camp will give you insight into the background of it and give you the history of the town. And after completing the quest takes with a few of the NPC’s in there they will give you weapons, Armor, Misc items that you cannot get anywhere else in the game.

 

If anyone wants to help in creating the story board for the quest post your comments on this form and after a team is set up we cane get in contact with each other by other means after everything is set up.

 

I will be written a website for this mod soon when I get the time and will post the address to it once I get a basic design for the site.

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Stronghold of Death website

 

Okay I threw togeather a site for the Stronghold of Death mod. There is not much to the website as of right now but basic infomation go there to the website and click on the email link and send me any email on what you woudl like to work on on the mod or questions about the mod. I will contenue to work on teh project myself until I can form a team of moders to help on the mod. I have the mod broken down in parts since I Have been working on this project for a long time.

 

As of now the mod is broken down into different sections.

 

The breakdown of the mod:

 

geraldhouse.esp

geraldspells.esp

gerald_stronghold_death.esp

gerald_weapons_armor.esp

 

I have broken the mod into different parts and have been working on this mods for a few months now. At the time I did not have a offical name for the mod and have been working on the mod in parts and have released parts of the mod as stand alone plugins for test puroses. visit the website below send all apps for this project to the email provided on the website. Also I am looking for a few to also help with working on the website and also if you want the updated versions of the esp files to work on also request that in the email as well. Also all email subjects be Stronghold of Death.

 

once all the parts are completed all the esp files will be merged into one massive mod and will be open to the public for download on the website as well as on the http://files.tessource.net/ website

 

Stronghold of Death website

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  • 2 weeks later...
I am still looking for a team of moder and graphic artist who would like to help work on this new Expantion for Morrowinds since it really cannot be a plugin since this mod will be changing alot of things on the game and addiung new things and a few other things to the game. but right now i mainly need someone that can deal with dilog and hel pwith the design of the town/village
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