DeroHero Posted February 2, 2014 Author Share Posted February 2, 2014 Nice try :D lmao no really this is impossible, I've tryed like every combination now it's so damn glitchy. Link to comment Share on other sites More sharing options...
DeroHero Posted February 18, 2014 Author Share Posted February 18, 2014 Bumping this because I still haven't fixed it and still need help solving it. Link to comment Share on other sites More sharing options...
LegalWeapwn Posted March 8, 2014 Share Posted March 8, 2014 Did you ever solve this problem? I think I had a similar issue and I fixed it by altering the tail mesh in nifskope to deactivate the Shader Flag for "Model Space Normals." This flag allows the mesh to use the normal map as an external specular map. This fixed the problem and the tail no longer glows. I think sometimes normal maps do not get the specular details for the tail right (maybe because a lot of them are adopted from tail-less bodies), I don't know enough about normal maps to say one way or another. Hope this helps! Link to comment Share on other sites More sharing options...
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