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Fall From Heaven Mod (For Skyrim)


Adecurus

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Hi guys. I don't know how many of you have played the Civ 4 mod Fall from Heaven, but I've been thinking the setting would make a great total conversion-style mod for Skyrim. It's a dark fantasy setting with quite well fleshed out lore, there's a wiki you can google is you're interested in learning more about it.

 

Anyway, I have been planning this and jotting down some ideas for it, and would like to know if anyone would be interested in this kind of project. I do know that a lot of work would be required for such a project. So, even if you don't want to commit to a long term project like this, feel free to come into this thread and just post an idea you might have.

 

There are many unique civilisations in FFH, but only the generic Human/Elf/Ork/Dwarf races. I don't know if making each civilisation a unique race with minor differences and racial bonuses (like in Skyrim you have Bretons, Imperial and Nords - they're all humans but look different and have unique bonuses and abilities) or if I should give the player the four generic races, then the ability to choose which civilisation they are a part of.

 

Next, the plot. I've decided to set this during Auric's Conquests. The actual game will not take place outside of Bannor lands (which are quite extensive anyway). I won't go into much more detail now with this, but feel free to ask.

 

The magic system will need to be at least somewhat unique. In the actual mod for Civ 4, magic requires the civilisation to own mana nodes, so if you own, say, a Fire Mana Node then your magicians can cast fire spells. What I'm thinking at the moment is that the Bannor have access to Body, Life and Law mana form the start, so that is what the player is limited to, however as they explore they can find wild mana nodes which give them access to new spell spheres. In all there are 21 spheres of magic, so it may be difficult to implement them with the skill tree, as we still need the other physical skill trees. I thought of merging some spheres into a single skill tree, for example, Body, Life and Law into Aracaeum Litium, in which there are branches for Body Life and Law, then merging branches, where you gain access to powerful spells which utilise two or three mana types. I have thought of some example spells which I will spoiler below.

 

 

Life
-Bathe in Light (Heals caster + dispels undead in radius + lesser healing on living)
-Draw upon Life (Gives caster increased health regen and movement speed for 30 sec)
-Power of Succelus (Empowers your attacks with Life energies, doing vastly more damage to undead and healing you with each hit)

MASTERIES (Multi-Mana Spells)
Law + Body
-Meditation (Increase stamina + magica regen for 60 sec, increases resistance to mind spells)

Life + Law
-Summon Einherjar

Life + Body
-Angelic Shield (Increases armour by 50, heals you for each attack suffered and increase elemental resistances by 50%)

Life + Body + Law
-Meditation of Sabathiel (Increases maximum health, stamina and magica, do damage/sec to all undead near you and detect life for 120 sec)

 

 

This brings me to the subject of skills and skill trees. I've thought about merging One-Handed, Two-Handed and Block into 'Melee', Smithing, Heavy and light Armour into 'Armour', and Sneak, Lockpick, Pickpocket, Alchemy and Acrobatics into 'Recon'. This leaves a lot of space to either add new areas for the Melee and Recon classes, or to implement the various spell spheres. I know that many people get annoyed by this kind of screwing around with skills, but hey, it's a conversion mod.

 

I have more, but won't post them for now. Thanks a lot if you read all that, and if you're interested please post.

 

 

TL;DR

 

Fall From Heaven in Skyrim. Total Conversion-style mod. If you have ideas post 'em.

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