Bloodshot12 Posted July 11, 2009 Share Posted July 11, 2009 Hey, I seem to be having another problem with FOOK. Basically, i killed the guy with advanced power armor there (was hard as hell too) and got his winchester P94 plasma rifle, but the texture is messed up. It looks like this: http://screenshot.xfire.com/screenshot/natural/0d286829c464436c19e6955855bc85ab13080a8e.png http://screenshot.xfire.com/screenshot/natural/51bf9031b6e3e5644f83efe8afb3a22cd7609b84.png http://screenshot.xfire.com/screenshot/natural/55d12bddefdd3073a4f4fddea5eb314f248f8feb.png This really pissed me off, as i was looking for this weapon for a while, and i accidentally stumbled upon it. I tried re-extracting the FOOK textures for it also with no luck. What i don't understand is on my other computer with FO3 and this mod on it (its a much crappier computer) the texture for the plasma rifle is fine. I just really want to find out how to fix this. EDIT: The textures work fine when the gun is on the floor. I also tried replacing the FOOK version with the classic p94 plasma rifle mod. It works seperately, but when i replace it in FOOK, it still gets the same problem. I don't get this at all... Link to comment Share on other sites More sharing options...
october21 Posted July 11, 2009 Share Posted July 11, 2009 Yeah, I was gonna say try to replace the meshes and textures with the stand-alone version...but if you already did that and it's still not working, I'm pretty much out of ideas. Definitely looks like the UVmapping is screwed. Just to be clear: You copied and renamed the original standalone models and textures into the FOOK folders, right? You know what it might be...if the world model is dispalying correctly, but not when you're holding it, perhaps there's no texture set for the 1stperson animations. Or perhaps there is, but there's not supposed to be. You'd have to poke around in the GECK to see what's up though. Link to comment Share on other sites More sharing options...
Bloodshot12 Posted July 12, 2009 Author Share Posted July 12, 2009 Yeah, I was gonna say try to replace the meshes and textures with the stand-alone version...but if you already did that and it's still not working, I'm pretty much out of ideas. Definitely looks like the UVmapping is screwed. Just to be clear: You copied and renamed the original standalone models and textures into the FOOK folders, right? You know what it might be...if the world model is dispalying correctly, but not when you're holding it, perhaps there's no texture set for the 1stperson animations. Or perhaps there is, but there's not supposed to be. You'd have to poke around in the GECK to see what's up though. Yeah, i replaced all of the original models and textures in FOOK and made sure they had the same name. Interestingly enough, however, if i replace it with an older version of the mesh and textures for the p94, the textures are still messed up, but they are much better. It's not perfect, but it's not as bad, as some parts, like the three claws in the front are textured correctly, but others are strangely messed up, instead of having a mostly green p94. Link to comment Share on other sites More sharing options...
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