hateregsforevrything Posted January 28, 2014 Share Posted January 28, 2014 Just started up an oblivion FCOM install for my new graphics card, noticed all enemies are really really weak....other than the bandits at vilverin(who took 3 arrows each), I'm one-shotting everything, with 25 marksman skill, iron bow, iron arrows. I didn't think anything of shooting crabs & rats & goblins at first, but also instakilling imps & wolves....I got close to a wolf once and it appeared to start with its healthbar almost completely depleted...just a minimum sliver left....before I shot it. The clue to the problem may be in one of the bandits, who appeared to die....but the battle music continued playing and the corpse displayed a healthbar.....until I shot the corpse (it dies, music ends). Before/after killing the corpse the loot was slightly different...and the bow she was holding completely vanished, as in graphic from game world....just gone, didn't pick it up. It seems like very recognisable symptoms....but google is no help. I'm pretty sure this is some weird mod issue, but no idea what....everything installed to instructions as far as I can tell (many seem incoherent & contradictory for the most part) using wyre bash. bashed patch, boss order. Everything downloaded most up to date version I could find over the last few days. Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0] 02 Francesco's Optional New Items Add-On.esm [Version 5.0] 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta] 04 Mart's Monster Mod.esm [Version 3.8b1] 05 FCOM_Convergence.esm [Version 0.9.9MB8b1] 06 Unofficial Oblivion Patch.esp [Version 3.4.5] 07 UOPS Additional Changes.esp 08 Francesco's Creatures and Items Resources.esp [Version 5.0] 09 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0] 0A Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0] ++ FCOM_Francescos.esp [Version 0.9.9MB8b1] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9MB8b1] 0B FCOM_FrancescosNamedBosses.esp [Version 0.9.9MB8b1] 0C Natural_Habitat_by_Max_Tael.esp 0D Enhanced Water v2.0 HD.esp 0E OBSE-Storms & Sound.esp 0F WindowLightingSystem.esp 10 AliveWaters.esp 11 AliveWaters - Koi Addon.esp 12 AliveWaters - Slaughterfish Addon.esp 13 Book Jackets Oblivion.esp 14 Enhanced Seasons.esp [Version 1.3.2] 15 Map Marker Overhaul.esp [Version 3.9.3] 16 Bob's Armory Oblivion.esp 17 FCOM_BobsArmory.esp [Version 0.9.9MB8b1] 18 Oblivion WarCry EV.esp [Version 1.09] 19 FCOM_WarCry.esp [Version 0.9.9MB8b1] 1A Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta] ** OMOBS.esp [Version 2.0] 1B OMOBS Optional Combat Settings.esp [Version 1.0] 1C Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.8b1] 1D FCOM_Convergence.esp [Version 0.9.9Mb8b1] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 1E FCOM_RealSwords.esp [Version 0.9.9MB8] 1F FCOM_DurabilityAndDamage.esp [Version 0.9.9] ++ FCOM_SpawnRatesStronger.esp [Version 0.9.9Mb3] 20 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.8b1] ++ FCOM_SaferRoads.esp [Version 0.9.9] ++ FCOM_LessRats.esp [Version 0.9.9] ++ FCOM_NoReaversInGates.esp [Version 0.9.9] ++ FCOM_NoAdventurersInGates.esp [Version 0.9.9] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1] ++ Mart's Monster Mod - Less Reavers.esp [Version 3.8b1] 21 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.8b1] 22 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b7] 23 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b7] 24 Mart's Monster Mod - Farm Animals.esp [Version 3.8b1] 25 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ** FCOM_Archery.esp [Version 0.9.9] ++ Mart's Monster Mod - Diverse Wisp and VASE Addon.esp [Version 3.8b1] ++ Mart's Monster Mod - RadiantAITweaks.esp 26 Mart's Monster Mod - Mummies.esp ** FCOM_FriendlierFactions.esp [Version 0.9.9] 27 FCOM_VanillaItemReleveler.esp 28 Mart's Monster Mod - City Defences.esp [Version 3.8b1] 29 xuldarkforest.esp [Version 1.0.5] 2A xulStendarrValley.esp [Version 1.2.2] 2B xulTheHeath.esp 2C xulEntiusGorge.esp [Version 1.2.1] 2D xulFallenleafEverglade.esp [Version 1.3.1] 2E xulColovianHighlands_EV.esp [Version 1.2.2] 2F xulChorrolHinterland.esp [Version 1.2.3] 30 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 31 xulBravilBarrowfields.esp [Version 1.3.5] 32 xulLushWoodlands.esp [Version 1.3.3] 33 xulAncientYews.esp [Version 1.4.4] 34 xulAncientRedwoods.esp [Version 1.6] 35 xulCloudtopMountains.esp [Version 1.0.3] 36 xulArriusCreek.esp [Version 1.1.4] 37 xulPatch_AY_AC.esp [Version 1.1] 38 xulRollingHills_EV.esp [Version 1.3.3] 39 xulPantherRiver.esp 3A xulRiverEthe.esp [Version 1.0.2] 3B xulBrenaRiverRavine.esp [Version 1.1.1] 3C xulImperialIsle.esp [Version 1.6.8] 3D xulBlackwoodForest.esp [Version 1.1.1] 3E xulCheydinhalFalls.esp [Version 1.0.1] 3F xulAspenWood.esp [Version 1.0.3] 40 xulSkingradOutskirts.esp [Version 1.0.2] 41 xulSnowdale.esp [Version 1.0.5] 42 xulCliffsOfAnvil.esp [Version 1.1.3] 43 xulSilverfishRiverValley.esp [Version 1.0.4] 44 xulJerallGlacier.esp [Version 1.0.2] 45 xulTheEasternPeaks.esp [Version 1.1.4] 46 Harvest [Flora].esp [Version 3.0.0] 47 Kobu's Skip Intro Mod.esp 48 Kobu's Character Advancement System.esp 49 Kobu's 3x Slower Skills Mod.esp ++ Mart's Monster Mod - Resized Races.esp [Version 3.8b1] 4A Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
Recommended Posts