uberlux Posted January 31, 2014 Share Posted January 31, 2014 I need to make NPC's using the dead money hologram suits.These suits are seen on the cashiers and stuff.I specifically need the 'hologramoutfit' because it has both male and female models. Problem is: They don't glow like they do in dead money, they're usually very dark black looking and barely that nice blue colour. I need to change that but problem is i dont know how. Does it have something to do with emitters? Also if i wanted to make one of these suits for the player, how would i make it glow for them? Thanks in advance. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted January 31, 2014 Share Posted January 31, 2014 I think it's called 'spells', or 'effects', something like that, on the NPC window. One of the tabs.Look at an existing hologram guy, and then put the same ones on your new NPC (or just copy one of the existing ones and make him your new guy). Link to comment Share on other sites More sharing options...
uberlux Posted February 1, 2014 Author Share Posted February 1, 2014 I think it's called 'spells', or 'effects', something like that, on the NPC window. One of the tabs.Look at an existing hologram guy, and then put the same ones on your new NPC (or just copy one of the existing ones and make him your new guy). I've changed my goal overnight. Now i need to make a version of this armour for the player using what you just mentioned above. I've also read about it being a shader or something. NPC's are new to me in the geck, i usually make scripted objects and worldspaces. How would i add a shadder/spell/effect to the player when they equip the hologram outfit? Is this possible? Link to comment Share on other sites More sharing options...
jazzisparis Posted February 1, 2014 Share Posted February 1, 2014 (edited) Attach the below script to the outfit: ref rTarget short bEquipped short iFrames begin OnEquip set rTarget to GetContainer set bEquipped to 1 end begin GameMode if bEquipped if rTarget.GetEquipped OutfitEditorID == 0 rTarget.SMS ShaderEditorID set bEquipped to 0 elseif iFrames set iFrames to iFrames - 1 else rTarget.PMS ShaderEditorID set iFrames to 60 endif endif end (Note that you need to replace OutfitEditorID and ShaderEditorID with the actual Editor IDs you use) Edited February 1, 2014 by jazzisparis Link to comment Share on other sites More sharing options...
uberlux Posted February 2, 2014 Author Share Posted February 2, 2014 Attach the below script to the outfit: ref rTarget short bEquipped short iFrames begin OnEquip set rTarget to GetContainer set bEquipped to 1 end begin GameMode if bEquipped if rTarget.GetEquipped OutfitEditorID == 0 rTarget.SMS ShaderEditorID set bEquipped to 0 elseif iFrames set iFrames to iFrames - 1 else rTarget.PMS ShaderEditorID set iFrames to 60 endif endif end (Note that you need to replace OutfitEditorID and ShaderEditorID with the actual Editor IDs you use) Thankyou so much! Link to comment Share on other sites More sharing options...
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