elementnineteen Posted July 13, 2009 Share Posted July 13, 2009 First of all, what are the effects of hiding particular omods in the Oblivion Mod Manager? I'm aware that it prevents the software from detecting any conflicts the mod may have, but does this prevent the mod from functioning altogether? Also, how does one go about 'unhiding' a mod? Or, is doing so even necessary? Thanks in advance! Link to comment Share on other sites More sharing options...
elementnineteen Posted July 13, 2009 Author Share Posted July 13, 2009 Alright, I found my answer. Apparently, once you open the Hidden omod list, the highlighted omods are the ones that remain hidden. In order to 'unhide' them, one must simply 'deselect' one of the omods. I was going completely backwards, thinking that you needed to select them instead. To those that looked at my post, I appreciate your doing so! :D Still, anyone able to explain the purpose of hiding omods? Thanks Link to comment Share on other sites More sharing options...
XJDHDR Posted July 14, 2009 Share Posted July 14, 2009 I've never had to do that. Maybe the help file can give some clues. Link to comment Share on other sites More sharing options...
Hendrickx Posted July 15, 2009 Share Posted July 15, 2009 i think hiding them is simply to do with conflict detection, so that when they are hidden, OBMM wont actually waste any resources for checking them for conflicts, I assume that is all it does from what I can see Link to comment Share on other sites More sharing options...
XJDHDR Posted July 15, 2009 Share Posted July 15, 2009 Maybe, except (with the old detector at least) you can simply uncheck the "scan OMOD" checkbox (or similar). Link to comment Share on other sites More sharing options...
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