Cavalol Posted July 14, 2009 Share Posted July 14, 2009 I know there's a lot of topics about this but I cant understand how the load order should be done, coud use some help! Oblivion.esm Oscuro's_Oblivion_Overhaul.esm Oscuro's_Oblivion_Overhaul.espUnofficial Oblivion Patch.espCrowded Cities 15.espDLCHorseArmor.esp DLCOrrery.esp DLCFrostcrag.espDLCThievesDen.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espKnights.espDLCShiveringIsles.espCrowded Roads Advanced less crowded.espphinix-waterfix.espHoarfrostCastle.espLadyDeadlock_LoveYourHorse.espRenGuardOverhaul.espRenGuardOverhaulShiveringIsles.espArthur_Natural_Weather_HDR_by_Max_Tael.espNatural_Vegetation_by_Max_Tael.espEnhanced Water v2.0 HD.espNatural_Habitat_by_Max_Tael.espdof.esp (Qarl Depth of Field) By the way, any good mods I'm missing that you could suggest? And how do I add new models to the game? I've installed the Female Eye Candy Body Replacer one but I cant see any difference, the faces still look the same, how can I be sure the mods are installed? Is there any place I can see the naked models in action to be sure of this? I also got a problem with the Oscuro's Oblivion mod, when I installed it I was in quest of the1 city where the 1st portal happears, the sky was all rainy and dark, after I've installed the mod it displays a nice sunny sky, this has something to do with the load order? Cheers Link to comment Share on other sites More sharing options...
Hendrickx Posted July 14, 2009 Share Posted July 14, 2009 One thing I can think of - being a noob that is - is that unless you have completed the content provided by the official DLC's, usually you load them last, and once they are completed then you can move them back up. Basically all i know. EDIT: with the eyecandy, it doesn't really do anything except change the body shape, basically take all of the clothes off of your character, and then you will see, and the eyecandy doesn't really have much effect until you get other armor/cloth mods which are designed for eyecandy, you will see a lot around the site. Link to comment Share on other sites More sharing options...
Cavalol Posted July 14, 2009 Author Share Posted July 14, 2009 Thanks, i just fixed the dark sky problem, just went outside the city and entered again, started raining.But now i cant quick load, i can save and load when i enter the game and click on continue game but when i try to quick load the game crashes, damn. Link to comment Share on other sites More sharing options...
BadPrenup Posted July 14, 2009 Share Posted July 14, 2009 typically goes:Oblivion.esmother .esm filesUnofficial Oblivion PatchGraphic/Sound/Weather ModsItem/House/Shop ModsOverhaul ModsQuest ModsUnfinished DLC Mods I usually put the DLC mods at the end regardless of if they are finished or not. Why mess with success? Link to comment Share on other sites More sharing options...
dezdimona Posted July 14, 2009 Share Posted July 14, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
Hendrickx Posted July 14, 2009 Share Posted July 14, 2009 typically goes:Oblivion.esmother .esm filesUnofficial Oblivion PatchGraphic/Sound/Weather ModsItem/House/Shop ModsOverhaul ModsQuest ModsUnfinished DLC Mods I usually put the DLC mods at the end regardless of if they are finished or not. Why mess with success? Yeh, it doesn't really matter where you put the DLC's once they have been completed, i just put mine up the top because i am weird and like to be neat and have all the 'official' stuff together But now i cant quick load, i can save and load when i enter the game and click on continue game but when i try to quick load the game crashes, damn. Don't exactly get what you mean, but one problem could be that your previous save had a different load order to the current one, doesn't always make a problem but occasionally it can, specially if a mod previously loaded before another, is now loaded after and modifies the contents of the before mentioned mod, hope that made sense. andhere is a good link to a lot of top quality mods, it also provides a good template on how the mods on that site should be loaded. Note: Most of the links on the site return you to the nexus anyway... Link to comment Share on other sites More sharing options...
dezdimona Posted July 14, 2009 Share Posted July 14, 2009 Yeh, it doesn't really matter where you put the DLC's once they have been completed, i just put mine up the top because i am weird and like to be neat and have all the 'official' stuff togetheit does mattter and having played this game since day one is all the proof I need. but you keep yours if your happy. Link to comment Share on other sites More sharing options...
Hendrickx Posted July 14, 2009 Share Posted July 14, 2009 Yeh, it doesn't really matter where you put the DLC's once they have been completed, i just put mine up the top because i am weird and like to be neat and have all the 'official' stuff together it does mattter and having played this game since day one is all the proof I need. but you keep yours if your happy. Haha i was writing my post when you added yours, guess it can matter where you put the DLC's, but i have never had any problems with them being up the top, just user preference and experience. Plus what i meant was that it doesn't matter whether they are up the top or the bottom. I guess if i encounter a bug i might change them but i havn't as of yet. Also depends on what other mods you have. No one load order is specifically best, all depends on user preferences and their mods. Link to comment Share on other sites More sharing options...
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