nushnush Posted January 31, 2014 Share Posted January 31, 2014 PLS I WANT A UBER CHEATING GOD POWER OF KICK A** TO GET PAST THAT FRIGGIN BEAR IN THE HELGEN KEEP CAVE AND KILL EVERY FRIGGIN NPC WHO DOSN'T OBEY ME OR TALKS STUPID TO ME CUZ IM THE FRIGGIN DRAGONBORN AND IM ALLREADY GOD TO THOSE SUCKORZ AND I DONT WANT THEM TO BE SO STRONG AND MAKE IT REALISTIC SO I CAN KICK THEIR BUTTS ACROSS SKYRIM!!! PLS CAN YOU DO THIS MAKE IT FOR ME PLS!!! :laugh: Just kidding :laugh: I'm actually looking for some kind soul who would forge me a somewhat complex lesser power with quite a bit scripting involved. Those who aren't complete graphic wh0res and/or are a bit into retro games could perhaps even recognise where the idea comes from: The "Wraith Form"Basicaly a 60 seconds buff with drawbacks. The basic properties:"Shrouded in shadows" shader (like the Ebony Mail but without the poison damage)50% less damage taken from melee & ranged attacks50% weakness to Magic100% Resistance to poison & disease500% Damage Health Regeneration & Damage Magicka Regeneration (a high value to negate any enchantment, buff or potion affecting regeneration rate)+300% Stamina Regeneration-25% magica cost to all Spellslasts for 60 seconds before it wears off The more tricky properties:Vulnerability to silver weaponsRequires 1 Soul Gem Fragment (any kind) and 1 Iron Ore to use - both beeing removed from the inventory.Requires 80 Magicka to use which is actually substracted from the magicka pool (don't know if powers can consume magicka by default)Plays the ritual spell casting animation before actually activatingToggleable power, so you can get out of this form before the 60 seconds are over - but without any costs. A "free to cast stop" so to speak.a 30 seconds cooldown before you can use it again after the effect wears off or the power is disabled manualy10% chance of ignoring a melee/ranged attack and not recieving any damage from it (kinda like the Deft Movement Light Armor Perk but also applied to ranged attacks)50% reduced efficiency of restore health potions/spells (got that idea from the YMOYL-Death Alternative mod)no falling damageThe downright difficult properties: The most difficult to make properties of this power (from which i actually don't even know if it is possible to make) would be the "Absorb Health" and "Absorb Magicka" effects. Difficult for two reasons:First and foremost: The absorb effects must be aplied by an "additional enchantment" to any weapon wielded. In other words: "OnHit" absorb effects, no matter what weapon is currently held in hand (or perhaps even bare fists) and no matter if it is allready enchanted. Second would be a scaling depending on the player level:Lvl 1-11 = 10 points Health & MagicaLvl 12-18 = 15 points Health & MagicaLvl 19-26 = 20 points Health & MagicaLvl 27-35 = 25 points Health & MagicaLvl 36+ = 30 points Health & Magica My first idea was to simply convert 50%-75% of the damage dealt into actual health restoration (without the absorb, so it would not inflict additional damage), but i think that's too complicated - but if not, I'd actually prefer this approach. So now... anyone interested in helping me out?SKSE usage is no problem if it is not possible to make that power with vanilla scripts. Thanks in Advance. Link to comment Share on other sites More sharing options...
MerDryad Posted February 1, 2014 Share Posted February 1, 2014 Loved the gag at the beginning. You are a master of comedy. Cool idea for a mod too, supporting. Link to comment Share on other sites More sharing options...
blacksupernova Posted February 1, 2014 Share Posted February 1, 2014 Hm, maybe i can help. But you are right about absorption effect, it is the most difficult and i am unable to make the conversion process. The most i can do is the second scenerio you proposed. Link to comment Share on other sites More sharing options...
nushnush Posted February 3, 2014 Author Share Posted February 3, 2014 Any help would be highly appreciated! :) But what second scenario are you reffering to? The leveled Absorbtion? I was thinking about how the absorbtion could be made and I came up with the idea to mimic perks.They certainly do alter the behaviour of weapons (amongst others) while not actually changing them.A shame, I have no clue about the CS to verify that... :/ Link to comment Share on other sites More sharing options...
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