pokeytrev Posted July 14, 2009 Share Posted July 14, 2009 I am told to move a folder from a mod into the data folder. It is supposed to replace meshes. However, Meshes doesn't exist, rather Fallout - Meshes.Is there something I'm not doing correctly? Link to comment Share on other sites More sharing options...
Warll Posted July 14, 2009 Share Posted July 14, 2009 Have you tried following the instructions? Your post can be read either way. If you did try and the "no meshes" you talk about is in game then my guess is that you need invalidation invalidated. Link to comment Share on other sites More sharing options...
pokeytrev Posted July 14, 2009 Author Share Posted July 14, 2009 I'm reinstalling the game as we speak. I downloaded the latest fallout patch first, installed it, and then attempted to move the folder called "meshes" into Fallout3/Data. In the data folder there were not any files that matched "meshes." There was a .Bsa folder, which I couldn't open, called Fallout-meshes. Link to comment Share on other sites More sharing options...
Warll Posted July 14, 2009 Share Posted July 14, 2009 http://www.fallout3nexus.com/downloads/file.php?id=944 Link to comment Share on other sites More sharing options...
pokeytrev Posted July 14, 2009 Author Share Posted July 14, 2009 I already downloaded and activated that.As you can all see in the picture below I have two different files. The top one is the file that the instructions said to put into the "data" folder. The bottom one is the only folder remotely resembling the top. Link to comment Share on other sites More sharing options...
Warll Posted July 14, 2009 Share Posted July 14, 2009 Yeah that is what it should look like. Link to comment Share on other sites More sharing options...
pokeytrev Posted July 14, 2009 Author Share Posted July 14, 2009 Yeah, but how do I merge my mesh file with the other mesh file so that i will see the new models in game? I use fomm but i don't see it as an optional plugin. Link to comment Share on other sites More sharing options...
Warll Posted July 14, 2009 Share Posted July 14, 2009 I don't know about meshes but I know that textures just get overwrote. Link to comment Share on other sites More sharing options...
pokeytrev Posted July 14, 2009 Author Share Posted July 14, 2009 Apparently Meshes do not... Here are the instructions given: Install: 1.Unzip/unrar to any location.2.Open either folder 3.Copy contents (folder named meshes) into your Data folder4.Allow for overwrite Link to comment Share on other sites More sharing options...
Baelkin Posted July 14, 2009 Share Posted July 14, 2009 I don't understand what the problem is. You do not need to merge any mod content with the "Fallout - Meshes.bsa" for them to work. Basically the files contained in the different .bsa archives are just regular folders zipped into a proprietary archive format owned by Bethesda (Bethesda Softworks Archive) for making it easier to manage files. What happens when you install mods is that Fallout reads the content of the folders called "meshes/textures/sounds etc." before reading from the .bsa archives, so when you download replacement models for vanilla content, these models get read first and thus the game does not load up the vanilla model, but uses the models from the mod instead. So if you follow the instructions for setting up the game for mods correctly (going through all the lark with toggling invalidation and what have you), follow the mod install instructions (unzipping the folders from the zip archive into the data folder) and actually remember to enable any .esp files that came with the mod through either FOMM or the vanilla launcher, the mod should work as intended. In short, you do not need to do anything with the .bsa's, just unzip the folder as instructed and enable any .esp's and the mod should work. Link to comment Share on other sites More sharing options...
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