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How to move texture replacements into data?


pokeytrev

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I'm reinstalling the game as we speak. I downloaded the latest fallout patch first, installed it, and then attempted to move the folder called "meshes" into Fallout3/Data. In the data folder there were not any files that matched "meshes." There was a .Bsa folder, which I couldn't open, called Fallout-meshes.
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I already downloaded and activated that.

As you can all see in the picture below I have two different files. The top one is the file that the instructions said to put into the "data" folder. The bottom one is the only folder remotely resembling the top.

 

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I don't understand what the problem is.

 

You do not need to merge any mod content with the "Fallout - Meshes.bsa" for them to work. Basically the files contained in the different .bsa archives are just regular folders zipped into a proprietary archive format owned by Bethesda (Bethesda Softworks Archive) for making it easier to manage files. What happens when you install mods is that Fallout reads the content of the folders called "meshes/textures/sounds etc." before reading from the .bsa archives, so when you download replacement models for vanilla content, these models get read first and thus the game does not load up the vanilla model, but uses the models from the mod instead.

 

So if you follow the instructions for setting up the game for mods correctly (going through all the lark with toggling invalidation and what have you), follow the mod install instructions (unzipping the folders from the zip archive into the data folder) and actually remember to enable any .esp files that came with the mod through either FOMM or the vanilla launcher, the mod should work as intended.

 

In short, you do not need to do anything with the .bsa's, just unzip the folder as instructed and enable any .esp's and the mod should work.

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