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Correct load order?


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Hey everyone, I've been downloading mods for a while now for Oblivion and now for fallout 3 (I actually had it on the 360 but i decided i wanted to get some mods...) Anyway, even though I have been doing that for a while now I still have never understood how to figure out the correct load order.

 

 

Before I start a new game can anyone tell me if this is the correct load order, if not can you tell me what's wrong with it or if you see any conflicting mods.

 

 

Fallout3.esm

CALIBR.esm

FOOK.esm

Mart's Mutant Mod.esm

RTS.esm

Hairday.esm

FOOK.esp

FOOK - Anchorage.esp

FOOK - Anchorage hotfix.esp

FOOK - The Pitt.esp

FOOK - Broken Steel.esp

FOOK - Point Lookout.esp

FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp

FOOK - Additional Power Armor Training.esp

FOOK - Test Container.esp

FOOK - Owned!.esp

WeaponModKits.esp

WeaponModKits - FOOK.esp

Megaton Outskirts.esp

Alternate Start - Roleplayers.esp

RTS_Life_Of_Raider_Addon.esp

RTS_beta_patch_ 01.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

MinuteMinder.esp

Fellout-Anchorage.esp

GalaxyNewsRadio100[M].esp

Existence2.0.esp

Project Beauty.esp

Fellout-Full.esp

Fellout-BrokenSteel.esp

Fellout-SOTD.esp

Fellout-pipboylight.esp

Fellout-PointLookout.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - No Skeleton Decay.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - FOOK.esp

 

Total active plugins: 47

Total plugins: 47

 

 

I tried to follow the mod instructions but I get a little overwhelmed. Any help is appreciated.

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