ProtoTypeRaavyn Posted February 1, 2014 Share Posted February 1, 2014 I need help scripting for A ghoul playthrough, I already have the turning into a ghoul script done and have made A new faction for true ghoul playthrough of BoS not particularly liking me, feral ghouls do not attack. Still need to do healed by radiation. What I need help with is making the game recognize new actor effects, Mainly: That I NEED radiation in order to stay alive, When I lose all rads I start to lose health, and the disease effect with rads to be in reverse.How Would I even go about doing this? I have tried to make new forms of the rads but they just stack on one another and it has just become A jumbled mess. If someone could help me out that would be freakin amazing. Thanks in advance! Link to comment Share on other sites More sharing options...
ProtoTypeRaavyn Posted February 3, 2014 Author Share Posted February 3, 2014 If It Helps, this is what I have so far. Guys I desperately need help. Anyone whom can help will get a special thanks. scn GhoulifiedScript short startup short add short doOnce short rads float Timer begin GameMode if (startup == 1) set rads to (getbuttonpressed * 200 + 200) set startup to 2 elseif (rads == 0) showmessage GhoulifiedStartMSG set startup to 1 endif set add to player.getav radiationrads if (player.getav radiationrads >= rads) set GhoulifiedRads to GhoulifiedRads + add elseif (player.getav radiationrads < rads) set GhoulifiedRads to 0 endif if (GhoulifiedRads >= 100000 && doOnce == 0) set Timer to 10 set doOnce to 1 disablePlayerControls player.addscriptpackage MQ08PlayerFallsDownPackage endif if (Timer <= 5 && doOnce == 1) set doOnce to 2 IMod FadeToBlackISFX endif if (Timer <= 0 && doOnce == 2) set doOnce to 2 player.matchrace GobRef setAlly playerFaction FeralGhoulFaction 1 1 player.addperk Ghoulified showmessage GhoulifiedMSG Player.RemoveScriptPackage enablePlayerControls stopquest GhoulifiedQuest else set Timer to ( Timer - GetSecondsPassed ) endif end Link to comment Share on other sites More sharing options...
Purr4me Posted February 4, 2014 Share Posted February 4, 2014 (edited) Please use this to verify what your doing (http://www.cipscis.com/fallout/utilities/validator.aspx )in the bottom window, mouse over the lines of instructions slowly, allow the script engine "There" to see the text and determine if it is Void or not. study the issue first hand.there are two ways to read or type the script out. I have it in that window and I found Void ref in it.I found two warnings about GhoulifiedRads not being declared in the script and not set as a global variable.kitty. Edited February 4, 2014 by Purr4me Link to comment Share on other sites More sharing options...
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