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Blender exporting as .nif loses UV map


ghostfc3s

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I think, I may need to do a fresh install of blender and the tools, however, I have made several models for myself and released using blender and .nifskope for Fo3 and NV. I was trying to play around with Skyrim.

 

I followed along with a couple of the tutorials some which I found out later no longer are effect do to roll backs with Nifskope. My problem seems to be with blender. When I export a fallout 3 model, vanilla or ones I created it no longer applies the UV map to the models. In Nifskope if I select the NiTrishape and go to texture I receve "Could not load texture" It does this with models I made and save as .blends right before my finals export that have in the past worked correctly in nifscope, fo3 and NV.

 

I did update nifscope and pyffi before attempting to mod Skyrim.

 

On my old fo3 and Nv model I have nitristrips node, with bsshaderpplighting property nistencil nispeculaer and all the rest. But under my current export only bsdismember is there.

Edited by ghostfc3s
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