Andersh Posted July 14, 2009 Share Posted July 14, 2009 Hi Normally it is no problem to change the texture in Nifskope, but suddenly all Nifs where I change textures cause fallout to crash.The only clue I have are the following error messages from the Geck viewer: http://img257.imageshack.us/img257/2808/70911541.jpg This never happened before and drives me insane :wallbash: Link to comment Share on other sites More sharing options...
mechine Posted July 18, 2009 Share Posted July 18, 2009 I have no idea. I've been putting stuff in seperate folders, or my folder. Like Textures\weapons\Fullauto731 Fullauto731 is a folder I made to put the stuff I made in Same thing in Meshes Meshes\weapons\Fullauto731 they don't have to match or anything It just matches because Fullauto731 was a mod I was making Besides that, Everything I put inside either the mesh or texture folderI renamed. Also I only renamed the textures after I had already saved themClicking an waiting then clicking again to rename the file rather than rename it in the save as interface, because I had problems changing the name like that In the end it really depends on how you applyed the new textures you madeIn your case you said you used nifscope going into the nif block details and changing the texture paths Which I'm guessing is texture\armor\vaultsuit\outfit77f.dds Looks to me like a vanilla mesh pointing to a vannila path I would rename the mesh to something custom an discriptivelike BlackVaultSuit.nif Then name the textures sort of the same theme BlackVaultSuit.ddsor BlackVaultSuit731.dds Then put it in a custom folder Textures\armor\BlackVaultSuit.dds orTextures\armor\MyStuff732\BlackVaultSuit.dds Using the same name on the mesh might cause conflicts, as well as using the vanilla pathand otherwise not creating a brand new item, new names, new files Which could also be the cause of GECK not being able to see the texturesAlso there may be textures in GECK that point to this item, but your edit on the mesh makes it point to your textures, Idk, I pretty much ignore GECK error messages to do with texturesso long as they are rendered in game it doesn't matter. You could also make new textures in the GECK to point to what you want on whichever model is causing the errorSeems like a waste, if you ask me you'd rather be playing. It could be the method in which you use to apply retextures using nifscopedid you know you can also reskin with the GECK by creating new textures then applying them to the model in GECK when you create the item an pick the modelit's more work it seems, but it works. What I usually do is create a false data file on the desktop which I set nifscope look in for textures I place the mesh an textures in the false data file on the desktop following their default folder path Durring the process I end up giving custom names to the meshes an textures, but it's close to the last step when I do so. So The false data file has in it a meshes folder as well as a textures folder, just like the game folder but I use the false data folder kind of like a current projects folder, an you know delete it afterwards it gets messy. Okay so I have the mesh in there, it's got a vanilla name, I change it to whatever I name the project like blackvaultsuit.nif or Series96beretta.nif. I open that mesh with nifscope, all the stuff in the block list looks good an not messy, maybe I copy a branch an paste it in or whatever. Save it, then I start reskining it, open the textures in the false data file an edit them, then preview it by opening the mesh in nifscope over an over until it looks okay. At this point I click on the textures an rename them to match the mesh somewhat. So Outfit1.dds Outfit2.dds becomes BlackVaultSuit731Part1.dds or BlackVaultSuit731Part2.dds I either have a custom folder for my work in the real game data file or I make one Go to the real data folder data\textures\armor\MyWork or move it out of there an just put it in textures data\textures\MyWork I put all the renamed reskined textures in there, and open up notepad Then I write the file path to point to the textures, which I'll copy an paste into nifscopes block details So the notepad looks like Textures\MyWork\BlackVaultSuit731part1.dds Textures\MyWork\BlackVaultSuit731part2.dds After I have the path wrote out, I'll place the mesh into the real data folder, and open it then copy and paste the paths I wrote in notepad into the block details for the mesh an then save it, open geck, create the new form for the item, and make it point to the renamed mesh Your problem could be something else, It just threw up a red flag that maybe it's a conflict Link to comment Share on other sites More sharing options...
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