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troubke with changing textures in nifskope


Andersh

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Hi

 

Normally it is no problem to change the texture in Nifskope, but suddenly all Nifs where I change textures cause fallout to crash.

The only clue I have are the following error messages from the Geck viewer:

 

http://img257.imageshack.us/img257/2808/70911541.jpg

 

This never happened before and drives me insane :wallbash:

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I have no idea.

 

 

 

I've been putting stuff in seperate folders, or my folder.

 

Like

 

 

Textures\weapons\Fullauto731

 

Fullauto731 is a folder I made to put the stuff I made in

 

Same thing in Meshes

 

Meshes\weapons\Fullauto731

 

they don't have to match or anything

 

It just matches because Fullauto731 was a mod I was making

 

 

 

 

Besides that, Everything I put inside either the mesh or texture folder

I renamed. Also I only renamed the textures after I had already saved them

Clicking an waiting then clicking again to rename the file rather than rename

it in the save as interface, because I had problems changing the name like that

 

 

 

In the end it really depends on how you applyed the new textures you made

In your case you said you used nifscope

 

going into the nif block details and changing the texture paths

 

Which I'm guessing is

 

texture\armor\vaultsuit\outfit77f.dds

 

 

Looks to me like a vanilla mesh pointing to a vannila path

 

I would rename the mesh to something custom an discriptive

like BlackVaultSuit.nif

 

Then name the textures sort of the same theme BlackVaultSuit.dds

or BlackVaultSuit731.dds

 

 

Then put it in a custom folder

 

Textures\armor\BlackVaultSuit.dds

or

Textures\armor\MyStuff732\BlackVaultSuit.dds

 

 

 

Using the same name on the mesh might cause conflicts, as well as using the vanilla path

and otherwise not creating a brand new item, new names, new files

 

Which could also be the cause of GECK not being able to see the textures

Also there may be textures in GECK that point to this item, but your edit on the mesh

makes it point to your textures, Idk, I pretty much ignore GECK error messages to do with textures

so long as they are rendered in game it doesn't matter.

 

 

 

 

You could also make new textures in the GECK to point to what you want on whichever model is causing the error

Seems like a waste, if you ask me you'd rather be playing.

 

 

It could be the method in which you use to apply retextures using nifscope

did you know you can also reskin with the GECK by creating new textures

then applying them to the model in GECK when you create the item an pick the model

it's more work it seems, but it works.

 

 

 

 

What I usually do is create a false data file on the desktop which I set nifscope look in for textures

 

I place the mesh an textures in the false data file on the desktop following their default folder path

 

Durring the process I end up giving custom names to the meshes an textures, but it's close to the last step

 

when I do so. So The false data file has in it a meshes folder as well as a textures folder, just like the game folder

 

but I use the false data folder kind of like a current projects folder, an you know delete it afterwards

 

it gets messy. Okay so I have the mesh in there, it's got a vanilla name, I change it to whatever I name the project

 

like blackvaultsuit.nif or Series96beretta.nif.

 

 

I open that mesh with nifscope, all the stuff in the block list looks good an not messy, maybe I copy a branch an paste it in or whatever.

 

Save it, then I start reskining it, open the textures in the false data file an edit them, then preview it by opening the mesh in nifscope

 

over an over until it looks okay. At this point I click on the textures an rename them to match the mesh somewhat.

 

So Outfit1.dds Outfit2.dds becomes BlackVaultSuit731Part1.dds or BlackVaultSuit731Part2.dds

 

I either have a custom folder for my work in the real game data file or I make one

 

Go to the real data folder data\textures\armor\MyWork or move it out of there an just put it in textures

 

data\textures\MyWork

 

I put all the renamed reskined textures in there, and open up notepad

 

Then I write the file path to point to the textures, which I'll copy an paste into nifscopes block details

 

So the notepad looks like

 

Textures\MyWork\BlackVaultSuit731part1.dds

 

Textures\MyWork\BlackVaultSuit731part2.dds

 

 

After I have the path wrote out, I'll place the mesh into the real data folder, and open it

 

then copy and paste the paths I wrote in notepad into the block details for the mesh an then

 

save it, open geck, create the new form for the item, and make it point to the renamed mesh

 

 

 

Your problem could be something else, It just threw up a red flag that maybe it's a conflict

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