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Naval Station Norfolk


Koshinn

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Background:

 

Naval Station Norfolk is pretty much the largest naval base in the world and home to ship yards and the largest concentration of Naval personnel. It's roughly 175 miles south of DC, somewhat shorter by boat.

 

It's far enough away (much further than, say, MCB Quantico) that it wouldn't be on the tip of everyone's tongue as a place to visit. It'd be a good week's journey by foot.

 

As a large military base, it would be a prime target for nuclear attack and so we could assume that it'd be directly hit during the war. It'd probably be wiped out for the most part.

 

Nuclear-powered submarines are probably the single most survivable military asset and are the only guaranteed way to preserve a retaliatory-strike capability.

 

 

 

Idea and extrapolation:

 

Let's say after the war, a few portions of the base survived the nuclear strike. Enough that some American subs stationed in the Atlantic could dock there after a few months at sea. It makes sense that Vault-tec would issue GECKs to submarines because they're so survivable. So after they come back to Norfolk they'd use their combined GECKs to create a new community from the ashes and the technology and training as military to secure it, creating something of a fully-functional pre-war society, more so than what the BoS or even Enclave could do. While their supply of power armor wouldn't be very big (too bulky on a sub, pretty much no use for it), they'd have so much technology and the knowledge to use, repair and replicate it, that they could create their own weapons and armor relatively easily, and they'd have 200 years to do it. Unlike the West Coast GECKs, which just contain seeds, fertilizer, a power generator and knowledge, the East Coast GECKs seem more similar to the Genesis device from Star Trek, it literally transforms the surrounding area into fertile land. That means they could start immediately on developing and rebuilding rather than waiting for the radioactive topsoil and such to wash away or decay.

 

As it's a really far overland trip, I'm guessing something like the Point Lookout Ferry would be used to get to Norfolk, or maybe a vertibird ride after broken steel (and the player doesn't wipe out the brotherhood).

 

Since they will have been active for a while, I'm thinking they know a lot of what's happening in the DC area and were planning to do something about the BoS and/or Enclave, but the destruction of one (or both) by the Lone Wanderer beats them to the punch.

 

I'd imagine that after a long quest chain, you can gain access to some of their weapons/armor and a player house there. The story could revolve around getting them to "come out of their shell" so to speak, or to stop being isolationists and turning everyone away and spread forth to become a positive influence on the East Coast.

 

I don't know, I haven't thought of a main storyline yet, just a lot of background. Any ideas? Anyone want to work on this?

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very ambitious idea. Before anyone really responds to 'want to work on my mod' request type posts, people usually want to see alot of information about it, screenshots of how its coming along so far on your own, etc. Once they see evidence of progress people are usually quicker to respond rather than quick descriptions and storyline overviews.

 

not to say your idea is any less awesome than other mods, just saying, if you want quicker responses, gotta show some visual lovins. If you havent made anything yet, get crackin, and show something once you have something to show :)

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  • 5 months later...

What a great idea!

I've occasionally wondered how things went in places like NORAD and other major deep military complexes, but I never even thought about submarines. Most of those should have fared very well.

Of course, subs are cramped and short on cargo space, so they wouldn't have a whole lot of useful stuff on them. However, a really big boomer loaded with the state of the art stuff one would have would still be a useful thing.

 

I like this mod idea!

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