ioptout Posted February 2, 2014 Share Posted February 2, 2014 (edited) When I attempt to edit an existing container (to add my modded items to it), once I add the items and save the plugin, I reload it only to find my changes have been saved to a new container called oldcontainernameDUPLICATE000. How do I make it not do this? Edited February 2, 2014 by ioptout Link to comment Share on other sites More sharing options...
jazzisparis Posted February 2, 2014 Share Posted February 2, 2014 You are probably trying to modify a container that is part of a plugin (ESP) rather than a master (ESM) file. This sort of thing cannot be done in the GECK without first converting the source ESP file into a master, using FNVEdit. This procedure is explained in this video tutorial. Link to comment Share on other sites More sharing options...
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