Alkser Posted July 15, 2009 Share Posted July 15, 2009 Hey,When i travel to bruma my game crushes and a window pop ups saying "send erorr or don't send"In case you ask about my mods here it is: 24HrArenaAliveAddMapMakersAll+5AttributesModifiersBeautiful PeopleBetter waterBlak LusterColourwheels sexy female NPCSColourwheels sexy school uniformDarkIllusionArmorDeadly Reflex 5Demon raceDLC Shivering IslesDLC Horse ArmorElves of Lineage IIExnemEC RogueHorse combat masterImmersiveWaitInfinit skill trainKnightsKT_Custom race fixLost paladins of the divinesMagicka regen x8Midas SpellsNear100PercentArrowRecoverNightshade armorRenGuardOverhaulRenGuard Overhaul (Shivering Isles)RingofregenerationStreamline 3.1Summon torchSummon chestThe Lost SpiresThieves ArsenalUnderwaterUnderworld armorUnlimited Weapon RechargeViconiaRen's Beauty Pack Btw, i tried disabling all mods then my game crushes when I load save game since my character is custom made race elf Link to comment Share on other sites More sharing options...
dezdimona Posted July 15, 2009 Share Posted July 15, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod.. you might want to add the UOP for Oblivion also. Link to comment Share on other sites More sharing options...
Visman Posted August 11, 2009 Share Posted August 11, 2009 to Alkser:Correction for statue in city Bruma.Please test. Link to comment Share on other sites More sharing options...
UK47 Posted August 15, 2009 Share Posted August 15, 2009 I guess that it is the load order, BOSS:http://www.tesnexus.com/downloads/file.php?id=20516 Link to comment Share on other sites More sharing options...
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