yian Posted July 15, 2009 Share Posted July 15, 2009 I have made several NPCs and for the past few days I couldn't figure out why the game crashes when I attack the NPCs. A few days of testing has finally pinpointed the cause: the new clothes I made for my NPCs are the reasons. What I did was I wanted my NPCs to run around naked with different body types, so I imported different types of body mesh from HGEC and Bombshell body mod, and made them into wearable items that occupies upperbody and lowerbody section. The show up fine in CS and in game, but crashes right away when I attack one of the NPCs. I know I must have done something wrong, but I just couldn't figure out what the problem could be. HGEC and Bombshell bodies should be ready to work with the game, as I have seen characters with these body types doing all sorts of things, like fighting and running and such. Then, how come when I used these meshes as clothes, my NPCS can only stand around and if they are attacked, the game crashes? Please help me and tell me what the problem could be. Someone has suggested that some special property for attack is missing in the mesh, but i am using the mesh directly from HGEC body and Bombshell... how could those mesh have missing data? Link to comment Share on other sites More sharing options...
dezdimona Posted July 15, 2009 Share Posted July 15, 2009 to my knowledge you cannot use two different body types in game, clothes or no clothes. Your using two seperate textures for one type of character. the NPC. Your PC cannot veerify which textures ergo the crash. You need to settle on one body type. once thats done then you can make a clothes" nudity" mod, check out the "She male" mod here! Link to comment Share on other sites More sharing options...
yian Posted July 15, 2009 Author Share Posted July 15, 2009 I am settled with one body type, and my nudity was indeed achieved through clothes. My problem is that the game crashes when my NPCS are "attacked. If I do not attacked them, the NPCs show up fine just standing around, with all different body types. But as soon as I attack one of them, the game would crash. If it is a texture issue, the game should crash upon loading, but that is not my problem here. My problem is that the game crashes when I "attack" my NPCs. Link to comment Share on other sites More sharing options...
dezdimona Posted July 15, 2009 Share Posted July 15, 2009 I am settled with one body type, and my nudity was indeed achieved through clothes. My problem is that the game crashes when my NPCS are "attacked. If I do not attacked them, the NPCs show up fine just standing around, with all different body types. But as soon as I attack one of them, the game would crash. If it is a texture issue, the game should crash upon loading, but that is not my problem here. My problem is that the game crashes when I "attack" my NPCs. What I did was I wanted my NPCs to run around naked with different body types, so I imported different types of body mesh from HGEC and Bombshell body mod, then this statement is very misleading! as for your crash problem, when you added the textures to the meshes, you did remove bogus nods, and stripify all the tri-shapes and update your tangent spaces? Link to comment Share on other sites More sharing options...
yian Posted July 15, 2009 Author Share Posted July 15, 2009 Sorry for the confusion. That sentence does go on and say I made them into wearable items. Sorry if that was bad wording. What I did was I went to the Construction Set, and under the Clothes category, I right clicked "new" and a dialog popped out. Then, under female biped nif, I simply chose the upper body mesh file of a HGEC femalupperbody.nif and clicked ok. I did the same thing with the lower body, using a femalelowerbody.nif from HGEC. Then the same steps for the Bombshell "body suits." So, i made two upper body clothes, two lower body clothes, and when my NPC wear them, they look like naked people with different body types. All is great and fine in the game until I punch one of the NPCs. The game crashes immediately. I am very certain that it was the clothes because I removed them and try to attack them in game again, and i could punch them for 80 rounds and the game will just keep going. I did try to remove the bogus nodes, but considering it was the original nif file from HGEC (I did not modify it in anyway) i just thought it would work flawlessly since it works as a body mesh for the PC and NPCs... shouldn't they work perfectly fine as clothes? As for the trishape and tangent spaces, i am clueless. Could you enlighten me what those steps are and how do I do them right? Have I done something obviously wrong here? Link to comment Share on other sites More sharing options...
yian Posted July 15, 2009 Author Share Posted July 15, 2009 Oh lord my biggest apology. After another round of my testing I just noticed that it is not the body meshes that was causing the crash. I fired up CS again and put my "body suits" back on to my NPCs, and fired up the game and started punching them. No crashes! This means that it is my other set of custom clothes that was causing the crash. I did try to clean those other mods, and one of the mesh had 2 bogus nods, and the other has 11 bogus nods. I cleaned them and saved them as new .nif, but the game still crashes. What else must I do to make sure those meshes work well? Link to comment Share on other sites More sharing options...
yian Posted July 15, 2009 Author Share Posted July 15, 2009 I went into NifSkope and noticed that all the things you have mentioned (tri-shapes and tangent spaces) were under batch and optimize menu. So I went ahead and did those things to the custom meshes, and something in the block list did change. So now, I have files that don't have bogus nod, all tri-shapes stripified, and the tangent spaces updated. However, it didn't work :(. I updated the .nif in CS then put the clothes back in. And when I attack one of the NPCs... bang, crash! Please help! What else could have gone wrong? Link to comment Share on other sites More sharing options...
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