bhorton22 Posted July 15, 2009 Share Posted July 15, 2009 I created a new animation in Blender. Played the animation, looks good. Exported to NIFSkope, changed the usual things (title, made it a loop, etc). Opened the Skeleton NIF, attached the animation(.kf file) and played the animation in NIFSkope, still looks good. Placed the animation in the CS (basicly attached it to a ring, added the ring in the game player.additem) and put the ring on a companion. The Animation plays, but the arm (which is all the animation moves) is completely warped, it is pulled towards the player. I have tried the usual, ALT-A Scale and Rotation. I also thought that I may have not done LOCROT when you select 'I' in blender, but that is not it either (re-did animation making sure I did select this and still get the issue). There is something I am missing, any help would be appreciated. Link to comment Share on other sites More sharing options...
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