Fusiontron Posted February 2, 2014 Share Posted February 2, 2014 (edited) I have NPCs in my mod which already exist in my savegame. They had the deadbodycleanup script attached to them but I want them to be permanent corpses as I am putting many dragon landing markers in the vicinity. Even though I removed the script in my savegame they still get sent to the green and purple room even though I both removed the script and deleted the death container in the hall of the dead. If anyone knows how I can write a new script which makes them permanent corpses, let me know. I also tried changing the attributes of the existing script, but that didn't do anything either. I could hypothetically delete the references from the mod and put in new ones but some of the actors include vanilla ones which would break quests. I don't know how to do this other than starting a new game which would be a non-option for 90% of the users of this mod. Edited February 2, 2014 by Fusiontron Link to comment Share on other sites More sharing options...
Fusiontron Posted February 4, 2014 Author Share Posted February 4, 2014 Well that doesn't work either. And I unchecked and rechecked my mod but still nothing the bodies still disappear. I also tried adding a package using the condition GetIsDead and travel to an XMarker but that didn't work. On another note, I tried changed the condition for guard dialogue so that they say "Out of the way lizard!" to NPC Argonians as well but that didn't work. Link to comment Share on other sites More sharing options...
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