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Problem with gun display script


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Hello

 

I Have a script to display weapons in a custom gun cabnet, but the script will not work. The error is "line 5, 1903SRef.enable not found". Here is the script:

 

scn GunCabnitDisplayScript

 

Begin GameMode

 

if (GunCabnitRef.GetItemCount CustomWeapon > 0)

1903SRef.enable

elseif (GunCabnitRef.GetItemCount CustomWeapon == 1)

1903SRef.desable

endif

 

END

 

I made the Gun Cabnit and the fake Weapon, then placed them with the GECK, placed the fake weapon to initially disabled, and then checked them in the game. By varrying the enabel disable button (initially disable on or off) with the GECK I can make them appear and disapear in the game. I assigned the Gun Cabnit the Editor ID Reference of GunCabnitRef and the Weapon the Editor Reference ID 1903SRef. However evertime I attempt to save the script the above error comes up. What is going wrong?

 

Help please.

 

Ersul

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EditorIDs should never start with a number. If they do, then I believe the compiler will assume that they are a hexadecimal FormID, and therefore won't find the EditorID. If you change the EditorRefID so that it doesn't start with a number, that should fix your error.

 

P.S. Please indent your scripts and place them into "code" tags, or "codebox" tags for longer code. If you don't know how to indent your scripts, here is a tool that can do it for you while checking for several structural errors - Script Validator

 

Cipscis

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