jpnkirei Posted July 16, 2009 Share Posted July 16, 2009 I originally thought of the idea of a [Gauss/pneumatic/burst] Powered Lance for the Halo universe (a Halo 2 weapon mod)but as time went on, i never went through with it. (my examples)http://i103.photobucket.com/albums/m159/Jp...rLancePType.jpghttp://i103.photobucket.com/albums/m159/Jp...TypeHandles.jpghttp://i103.photobucket.com/albums/m159/Jp...cePTypeSide.jpg (my older version)http://i103.photobucket.com/albums/m159/Jp.../GaussFinal.jpghttp://i103.photobucket.com/albums/m159/Jp...sfinTopinfo.jpg anyways, i intend to redesign the Burst lance from the ground up to better suit fallout in look and style. (using 3DS or Blender)however i am fairly new at modding for fallout 3 and curious if its possible to animate the weapon so the weapon extends as its being fired(used)?at the same time curious if i can attain this result while getting a stabbing or lunging type motion from the character model. it wouldnt look right if the character were swinging it around, when its sole perpose and physical power comes from the sudden extension of the lance its self in peak thrust. So, you think its possible? remember im a n00b at modding fallout 3but i plan on working hard to make this work if its even possible. but i dont want to put forth the effort if its impossible to begin with, thanks for the help guys. Link to comment Share on other sites More sharing options...
Callighan Posted July 16, 2009 Share Posted July 16, 2009 At face value, it can't be done. Stance animations are hardcoded. However, I'm sure there's a workaround. Link to comment Share on other sites More sharing options...
ZeonicGlory Posted July 17, 2009 Share Posted July 17, 2009 Heh, seems exactly like a pile banker. Link to comment Share on other sites More sharing options...
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