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Is there a way to add the new perk created in a new mod to the npc?


65775

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I want to add a new perk that doesn't exist in the vanilla game to some npc, I have already tried give them the perk directly in creation kit and save it but when I run the mod it doesn't work at all.

 

Is there a way to write a script that could get this job done?

Edited by 65775
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  • 1 month later...

Perks cannot effect NPCs. You need to add it to the player with reverse effects and conditions.

 

Nonsense. NPCs are affected by perks. You just can't add them on runtime via script. This function does indeed only work on the player record. You need to alter the NPC record directly via CK. This kind of alteration only takes effect on newly spawned actors. So for persistent actors you need to start a new game.

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