lilgamefreek Posted July 17, 2009 Share Posted July 17, 2009 I absolutely detest the perks that come with broken steel. Some of them are good, the the majority either: a.) work to homogenize player charactersb.) are useless/do not suit the levelc.) both So I've planned to replace them with more interesting perks for sometime. I've never had the time to actually do anything about it though, but a glut of free time has made me start working on my old fire mod and also start brainstorming about this mod. The general aim is either to make the perk worth getting at level 30, or be so character defining that players will get them to spice things up. The problem is I can't think of anything. I've come up with decent modifications to the ones that are useless but sort of interesting. I plan on replacing all the karma changers to a single perk called "karmic rollercoaster" that causes your karma level to change with any action you do. Deep Sleep, I plan to just buff the hell out of it by also causing the well rested perk to give a bunch of other benefits. Party Boy I want to give alcohol some added benefits as well. And warmonger will be replaced with a perk I call Rad Eater, which causes you to constantly gain health depending on how much radiation you're body has been exposed too. But I want to completely remove almost perfect as well as add a couple more perks in just to pad it up a little. Not to mention I need to replace the holes the karma perks leave behind. Does anyone have any suitable ideas they'd like to see implemented? Link to comment Share on other sites More sharing options...
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