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Kissimurra

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Thanks for your help,

 

I will try what you suggested first Abramul, and if that doesnt work I will go with Theta's a bit more advanced version :)

 

So where in the script should I place

coffin->move z #
?
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Right after the line that places the object in the game world (PlaceAtPC) - you have to make sure, though, that there is only one reference of the "coffin" object all the time in the entire game world.
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  • 2 weeks later...

all working now?

 

sorry back from hell (actualy just taking a break from it im due back around 4 pm)

 

personaly i would change the objects orientation in 3ds as it is the least cycle hungery option and also the simplest but yeah if not you can attach a move object z till it gets to 32 + original hight units then break the loop that is just a messyer way.

 

ill be in here a bit again just had one hell of few months and life sucks the big turky bone

 

finished building my new puter (one blown power suply later) but its all running smoothly now so i will be around :)

 

cya all in the future

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