Kissimurra Posted August 11, 2005 Author Share Posted August 11, 2005 Thanks for your help, I will try what you suggested first Abramul, and if that doesnt work I will go with Theta's a bit more advanced version :) So where in the script should I place coffin->move z # ? Link to comment Share on other sites More sharing options...
Morgoth Posted August 11, 2005 Share Posted August 11, 2005 Right after the line that places the object in the game world (PlaceAtPC) - you have to make sure, though, that there is only one reference of the "coffin" object all the time in the entire game world. Link to comment Share on other sites More sharing options...
Kissimurra Posted August 12, 2005 Author Share Posted August 12, 2005 Yeah, thanks for your help guys! Link to comment Share on other sites More sharing options...
Wookiee Posted August 22, 2005 Share Posted August 22, 2005 all working now? sorry back from hell (actualy just taking a break from it im due back around 4 pm) personaly i would change the objects orientation in 3ds as it is the least cycle hungery option and also the simplest but yeah if not you can attach a move object z till it gets to 32 + original hight units then break the loop that is just a messyer way. ill be in here a bit again just had one hell of few months and life sucks the big turky bone finished building my new puter (one blown power suply later) but its all running smoothly now so i will be around :) cya all in the future Link to comment Share on other sites More sharing options...
Kissimurra Posted August 22, 2005 Author Share Posted August 22, 2005 Good to hear that you are back! :D Yeah, it kinda works, but I might ask someone with 3ds max to correct the problem tht way. Link to comment Share on other sites More sharing options...
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