portbash Posted July 17, 2009 Share Posted July 17, 2009 I've been trying this for hours now, still with no success. So I'm gonna ask, as its driving me crazy! :wallbash: I'm simply trying to add a model (some custom shorts) to the human model. Import obj... moved to the correct positions. Shaders are applied and everything is good so far. But assigning it to the bones, keeps giving me a headache: If I assign the bone numbers (I'm using L & R thigh, the pelvis & the spine) to the NiSkinData the model disappears. The corresponging skeleton notes are all shown inside the BDSismemberSkinInstance. I once managed to assign the NiSkinData, including the correct bone value plus the NiskinPartition and the model was still visible. But with each assigned bone, the model got more and more distorted. It can't be that hard, but I do something wrong. I even tried it with a simple cube test model... still no success.Can anyone direct me or recommend a handy tutorial? and ya, testing the model (no matter which one... cube, invisble, distorted) causes a gamecrash. I'm using latest Nifscope 1.0.20 thx Link to comment Share on other sites More sharing options...
portbash Posted July 20, 2009 Author Share Posted July 20, 2009 /bump how to create the correct NiSkinData for a custom model? Link to comment Share on other sites More sharing options...
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