Deleted518329User Posted July 17, 2009 Share Posted July 17, 2009 HI im trying to make a mod at the moment and really suck at scripting, the only script I was planning on using was one where a siren will play over and over when you eiether activate an object like a door or get within a certain distance of an item,Ive tried looking through the scripts for a play sound command but cant seem to find one. Would someone be able to tell me a simple script for lets say, playing the sound once when a door is opened and youve gone through, thanks Link to comment Share on other sites More sharing options...
TheChan Posted July 17, 2009 Share Posted July 17, 2009 HI im trying to make a mod at the moment and really suck at scripting, the only script I was planning on using was one where a siren will play over and over when you eiether activate an object like a door or get within a certain distance of an item,Ive tried looking through the scripts for a play sound command but cant seem to find one. Would someone be able to tell me a simple script for lets say, playing the sound once when a door is opened and youve gone through, thanks You want to create a box to apply the script to that will activate when you collide with it. This will go on the other side of the door where the player will run into it. Filter out "CG04SunBlindDummy" from the 'Activator' list, change the id to something else and create a new form. Then select your script from the list after you've saved it. The name of the script in the list will be whatever you replace "SCRIPTNAME" in your script with below. SCN SCRIPTNAME Short DoOnce Begin OnTrigger Player if ( DoOnce == 0 ) PlaySound PUT SOUND ID HERE Set DoOnce to -1 endif End Misc->Sound->Right Click to create new sound, enter an ID (replace "PUT SOUND ID HERE" with the ID), then check the loop option on. Link to comment Share on other sites More sharing options...
Deleted518329User Posted July 17, 2009 Author Share Posted July 17, 2009 Ok thanks, ive done all that but it doesnt play the sound when I get to that location, and when I try and play the sound in the sound section of the GECK it says it can not open the file, it is in wav format,Am i using the wrong type of file? Link to comment Share on other sites More sharing options...
TheChan Posted July 17, 2009 Share Posted July 17, 2009 Ok thanks, ive done all that but it doesnt play the sound when I get to that location, and when I try and play the sound in the sound section of the GECK it says it can not open the file, it is in wav format,Am i using the wrong type of file?No, .wav is correct I believe. What exactly is happening when you try to open it? Link to comment Share on other sites More sharing options...
Deleted518329User Posted July 17, 2009 Author Share Posted July 17, 2009 it plays fine on windows media player and I have 3 different sirens from various downloads so I dont think its the files themselves. When I go to misc/ sound/ click on my sound, select the sound file. Then I press on play and a messege pops up saying:Audio: Could not open file siren alarm.wavContext:DEFAULTand then the yes to all will disable all warnings for this context. my script is SCN 2sirentest2 Short DoOnce Begin OnTrigger Playerif ( DoOnce == 0 )PlaySound 22sirenSet DoOnce to -1endifEnd my sound name is 22siren and the activator is set to collision geometryI get the same messege when I choose the sound file on the activator itself as well, maybe its just the sound files in not sure, it opens them fine with other programs though. Link to comment Share on other sites More sharing options...
Deleted518329User Posted July 17, 2009 Author Share Posted July 17, 2009 ok a quick update, i tested with the sounds already on fallout and they work in game fine with my script, it must be the files themselves, somehow they are not compatible with fallout 3, thanks for the help anyway. Ill have to just use the files already in game, thanks again Link to comment Share on other sites More sharing options...
TheChan Posted July 17, 2009 Share Posted July 17, 2009 ok a quick update, i tested with the sounds already on fallout and they work in game fine with my script, it must be the files themselves, somehow they are not compatible with fallout 3, thanks for the help anyway. Ill have to just use the files already in game, thanks againDo you have the files in the ...Bethesda\Fallout 3\Data\Sounds\... directory? Link to comment Share on other sites More sharing options...
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