Riddleofsteel Posted July 17, 2009 Share Posted July 17, 2009 This is the most esp files I've ever had, I think. I don't have any real problems with it except the occasional crash to desktop. It's hard to pick what to leave out because I chose all these plugins myself for what they add (or remove) from the game. Here's the list. [X] Fallout3.esm[X] FakePatch_v1.5.0.22c.ESM[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Abbreviated Effects.esm[X] CALIBR.esm[X] CRAFT.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Unofficial Fallout 3 Patch.esp[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] CASM.esp[X] Item Descriptions Img.esp[X] VATSFixOff.esp[X] MaxLevelWorkaround-HP-BS.esp[X] WastelandMastery.esp[X] SurplusReassign.esp[X] FixHaleyRepair.esp[X] DarNifiedUIF3.esp[X] DUIF3Extras.esp[X] Mark and recall.esp[X] REAL-ThirdViewMod.esp[X] No Blur Effect.esp[X] Colored Piplight (White).esp[X] Colored Piplight (Brightness - 400%).esp[X] RCmarketNoFire.esp[X] LED pipboy light extended.esp[X] FireLightFix.esp[X] lighttemplates.esp[X] lightinterior.esp[X] ARTNightVision.esp[X] =Subtle=MotionBlur1.1.esp[X] =Medium+Far=DOF1.1.esp[X] Water Bottles 3000.esp[X] TakingOutTheTrash.esp[X] TOTTPointLookoutEdition.esp[X] QuickFix.esp[X] BetterCustomWeaponRepair.esp[X] Double barreled shotgun fix.esp[X] SSR_Vintorez_AR.esp[X] AK-74.esp[X] HK G36C.esp[X] Accurate Magnum .44.esp[X] DanWessonPPC357(CALIBR).esp[X] Henry Rifle Tweaks.esp[X] Pipe Rifle BB Replacer.esp[X] Point lookout new uniques.esp[X] WA2000.esp[X] WA2000-retex-v1.03.esp[X] LittleFirstPersonMesmetron.esp[X] Power Armor Gloves v.3.esp[X] BlackG3A3AssaultRifles.esp[X] combatsniper v1_0.esp[X] GatlingLaserDX.esp[X] GaussCompleteBeta.esp[X] PasFishingAid.esp[X] PlasmaRifleAwesomefied.esp[X] Hi-Res Weapons & Ammo Textures.esp[X] Hi-Res Weapons & Ammo Textures - The Pitt.esp[X] UWWUT.esp[X] UWWUT - UF3P Addon.esp[X] UWWUT - The Pitt Addon.esp[X] UWWUT - Broken Steel Addon.esp[X] UWWUT T3T Stats.esp[X] Sparkling Eyes.esp[X] Faces_Of_Fallout.esp[X] Sniper Handgrip Revised.esp[X] 3EFdrgplate.esp[X] 3EFfaceplate.esp[X] Power robes.esp[X] Tailor Maid.esp[X] Tailor Maid Anchorage.esp[X] Tailor Maid PITT.esp[X] Tailor Maid Brokensteel.esp[X] Tailor Maid Black Retex.esp[X] ACU Battle Armor.esp[X] NoStupidExplosiveCars.esp[X] RealFragGrenade3.esp[X] RealFragGrenade.esp[X] ACE2-1b.esp[X] Melee Now Viable 1.0.esp[X] Point Lookout Melee Damage Boost.esp[X] pointlookoutmadeeasy.esp[X] Comp_dont_steal_xp_hereticus.esp[X] Better Companions Ess.esp[X] ThePitt-NoFireFollowers.esp[X] PointLookout-nofiring.esp[X] reduced karma loss for Stealing.esp[X] Point Lookout Travel Fix.esp[X] megatonquick.esp[X] WeaponModKits.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits-Unique.esp[X] WeaponModKits - FWE Master Release.esp[X] UWWUT - WMK Addon.esp[X] VendorCapsIncreased8X.esp[X] RRRU +4 UFP.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - UFP Support.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - No Corpse Flies.esp[X] Mart's Mutant Mod - Faces of the Law.esp[X] Mart's Mutant Mod - Faces of the Falls.esp[X] Mart's Mutant Mod - Faces of the Enclave.esp[X] Mart's Mutant Mod - Faces of the Outcast.esp[X] Mart's Mutant Mod - Faces of the Company.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] MMM- Mutants and monster perk addon for RC1.11.esp[X] Mart's+Mutant+Mod+-+Tougher+Enemies.esp[X] Badass_SuperMutants_HPBOOST+BIGGuns+Melee_V6.esp[X] SuperMutantsTweakedv02.esp[X] Mart's Mutant Mod - Foes Reworked NG.esp[X] Slower Degradation (-80%).esp[X] dD-Less Blood Time, Larger Blood.esp[X] CombatEnhanced-Package v02.esp[X] Ballistics-ALL-MoreRealism.esp[X] Faster Bullets.esp[X] PlasmaProjectileFastenerV1.esp[X] Precise Aim.esp[X] nospreat.esp[X] Improved Explosions v1.3.esp[X] FleshBurningPlasma.esp[X] TUPAM.esp[X] TUPAM - Anchorage Addon.esp[X] TUPAM - The Pitt Addon.esp[X] TUPAM - Broken Steel Addon.esp[X] BoS_FOOKedition_Armor.esp[X] Outcast DX.esp[X] WinterizedT51bDX.esp[X] Tribal_DX.esp[X] 999 Weight Limit.esp[X] Achievement Remover [FO3+OA+TP+BS+PL].esp[X] Delay ThePitt + Anchorage.esp[X] DelaySteel.esp[X] delaypl.esp[X] NofxEnglish.esp[X] lessviewdistance.esp[X] lessviewdistanceThePitt.esp[X] OAlessviewdistance.esp[X] weather_1.esp[X] Arwen_XPR.esp I know this is probably too many plugins, the game is feeling a little sluggish despite defragmenting. Any advice would be most appreciated. Link to comment Share on other sites More sharing options...
katsu4649 Posted July 18, 2009 Share Posted July 18, 2009 What I'm about to say might sound stupid, but it could work, if my guess is correct.If you fire up the G.E.C.K., import all of the plugins and set fallout.esm as the active one, and then save it as let's say "all-in-one.esp", would all the info that is scattered throughout the plugins be saved into the "all-in-one.esp"? I would try it for you before posting this, but I have no ESP mods at the moment (Testing something for errors). Link to comment Share on other sites More sharing options...
Riddleofsteel Posted July 21, 2009 Author Share Posted July 21, 2009 Anyone else know? Thanks. Link to comment Share on other sites More sharing options...
Warll Posted July 21, 2009 Share Posted July 21, 2009 What I'm about to say might sound stupid, but it could work, if my guess is correct.If you fire up the G.E.C.K., import all of the plugins and set fallout.esm as the active one, and then save it as let's say "all-in-one.esp", would all the info that is scattered throughout the plugins be saved into the "all-in-one.esp"? I would try it for you before posting this, but I have no ESP mods at the moment (Testing something for errors).Nope, the GECk only saves out changes so unless you also recreate everything nothing will be saved. FO3EDIT could do it but you would have to still copy/paste all the mods together.. Link to comment Share on other sites More sharing options...
katashy Posted July 21, 2009 Share Posted July 21, 2009 All i can say is, DONT delete the WHOLE data folder. I tried this in Oblivion cause i had 200+ mods and inevitably, it did not work when i started up the game. And i couldn't uninstall either, so i had to buy some software that got rid of EVERYTHING to do with the game. So DONT do that. Erm, I would just delete some of the random, small, non-sensical esp's. You know, like ones that let you play as a ghoul, unless you like that sort of thing. Link to comment Share on other sites More sharing options...
Riddleofsteel Posted July 21, 2009 Author Share Posted July 21, 2009 Hmm, I don't have any mods like that. These all do something for me. Is what I have at least in a good order? Link to comment Share on other sites More sharing options...
katashy Posted July 21, 2009 Share Posted July 21, 2009 I would say it is, but it is WAY too long. Try merging a few together, like create a new from ID in the geck for an item mod, and put that item in another one, then delete the items esp. Link to comment Share on other sites More sharing options...
Warll Posted July 22, 2009 Share Posted July 22, 2009 Get rid of the fake patch and upgrade to 1.6. Link to comment Share on other sites More sharing options...
Riddleofsteel Posted July 23, 2009 Author Share Posted July 23, 2009 Could I merge some item mods with Fo3edit? Link to comment Share on other sites More sharing options...
theLeeHarvey Posted July 23, 2009 Share Posted July 23, 2009 No not with FO3Edit, but you can with this: http://www.fallout3nexus.com/downloads/file.php?id=5104 Merge all your weapon mods into one esp (I'd probably get rid of the ones you don't use on a regular basis).Merge all of your clothing and armor mods into one as well. I don't know about all the Overhaul mod .esps as I don't use them, but if you merged them into one, say an MMM.esp and a WMK.esp, they should work fine. Link to comment Share on other sites More sharing options...
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