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Srious FPS decrease


pigeon08

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Hi, this is a relatively new thing and I have no idea why it is happening, when i go to certain areas the game slows down so much it almost freezes but it doesn't quite come to a complete stand still, game-play becomes impossible

this happens most notably when I fast Travel to tenpenny Tower, it just becomes extrordinarily jumpy and when I travel to the area where the Capitol Building/Museums/Memorial is, gameplay just halts, takes about five minutes to bring up the pip boy and fast travel away. I don't have any mods that affect those two areas specificly but I still hgave no idea what is happening

If anyone sorts this then you will be praised for all eternity

Sort of :P

My load order is:

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Mart's Mutant Mod.esm

CALIBR.esm

EnclaveCommander-OA-Pitt-Steel.esm

RRCompanionVault.esm

Nazi Wasteland Invasion.esp

Bunker72 Revised.esp

RR_Refurbished.esp

Tailor Maid.esp

Tailor Maid Anchorage.esp

Tailor Maid PITT.esp

Tailor Maid Brokensteel.esp

JHB House Robots Can Repair.esp

House Map Markers.esp

LightSaberMod.esp

Tenpenny Armory.esp

GaussCompleteBeta.esp

Improved Gauss Rifle.esp

Improved Tesla Cannon.esp

Built For The Future.esp

supermutantmask.esp

AweomePerkPack.esp

CALIBRxMerchant.esp

Mannequin.esp

NAPA-Sneak.esp

Classic Fallout Weapons BETA.esp

Portable Camp.esp

EnclaveCommander SMv.esp

Night Vision Sunglasses.esp

3EFdrgplate.esp

Butcher Petes Meat.esp

Advanced Combat Armor.esp

DK_BulletTime.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

 

Total active plugins: 46

Total plugins: 46

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Naw man that never happends.

 

 

 

 

Just kidding...

 

 

You think that's bad, you should look into mouse lag.

 

 

 

It's a pretty simple situation, I'll make it all messed up an over complex though.

 

Just give me a minute...

 

 

 

Load order looks okay, so you've got that going for ya.

I just read it real fast though

 

 

 

It's system tax.

 

Because the fallout world is freaking huge

and doesn't really work like other games

like view distance an LOD, sector LOD's

probably other stuff to

 

 

System tax as in the game engine is running behind, being taxed

and having trouble keeping up, or well keeping up in real time or like FPS

 

 

Two simple fixes is to pause an quit moving or running around when it happens

And there is bullet time as well, which you have, You can bullet time in times of

mass chaos which would otherwise yeild very low FPS or crashes

 

An example of this is there is one room underground where like 10 raiders fight 20-30 ferals

With MMM increased spawns anyway, So I can't even enter the room without a crash

because there is so much going on in terms of npc's being rendered, bullets flying,

and havok applying it's physics to all. I found though that I could activate bullet time

then enter the room an it wouldn't crash, as well as avoid the 3 frames per second

I would have other wise got without bullet time.

 

Things that tax, would be textures, like if you downloaded higher resolution textures an stuff like that

which is where the pixel count or poly count comes in handy. A example of this is that one guy

had a 3 FPS problem in Rivet city because the barrel with a fire in it, (which has a high poly count)

There are different versions of the barrel though with lower poly counts, he fixed it by just deleting

the barrel all together. idk

 

Something else that will cause tax is the MMM adding spawns or the MMM gone wild which turned into

MMM natural selection, I think anyway, pretty much makes all NPC's fight other NPC's instead of just the player

I'm not saying MMM is bad or even that MMM is the real underlying cause of your problem

It's part of it, along with everything else in the wastes. At the time which the FPS drop occurs

there is just simply too many things going on, to many things being drawn or rendered.

But I mean we're not about to get rid of it, because it would get rid of the kind of chaos we really like.

 

 

At least you're not crashing at every turn...

 

fear not, there are some things you can do to help your situation

and avoid having to wait on the system too much, but yes

you'll still have to stop every so often an let the system catch up

Even then if there is just too much going on it's going to drop FPS

 

 

You can search in the performance topics here, in the pinned topics to find tweeks

 

There is also a guide which is sort of outdated but still good

it goes over the settings in the fallout.ini notepad options file

and the fallout.exe launcher options, as well as in game options

 

http://www.tweakguides.com/Fallout3_8.html

 

 

Then there is also many other settings in your grapics card software

then updated grapics drivers, as well as many system performance stuff

 

 

Have I messed this all up yet an made it way too complex yet

I tried...

 

Anyway pretty much you turn down a lot of things that you wouldn't notice anyway

Good clean installs, good patch set up, good system set up

makes a big difference, and we haven't really even got into tweeks

You still run into the problem but it's not as often an not as bad

 

 

I don't think it's caused from having a bunch of mods,

You could try playing it vanilla for a while an see

then slowly build mods into it until it starts lagging again

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thanks for the reply, must have took a while to write it :P

Well, bad news, I found out that it was MMM that was causing it after all but I have no idea, my brother has the same computer with similar mods (MMM included) yet his works, I just don't know what to do

-EDIT- After some boring work I found out that either the Coyote suit or Bullet Time was causing it to happen, don't know why though, thanks very much mechine for helping though, kudos to you

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