LordPariah Posted February 5, 2014 Share Posted February 5, 2014 At first I thought it happened due to how I was using a sigil stone to enchant them, but as it turns out merely unequipping the boots causes a ctd. How do I go about fixing this? Here is my load order:Oblivion.esmCobl Main.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmBetter Cities Resources.esmUnofficial Oblivion Patch.espUOPS Additional Changes.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espUSIPS Additional Changes.espBetter Cities .espLiving Economy.espLiving Economy - Items.espStreamline 3.1.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espCobl Glue.espCobl Si.espCobl Tweaks.espOscuro's_Oblivion_Overhaul.espOOO 1.32-Cobl.espMart's Monster Mod for OOO.espMart's Monster Mod - Diverse Imperial Armor.espMart's Monster Mod - Diverse Creature Skins.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Durability & Damage.espMart's Monster Mod - No Carrion Rats.espMart's Monster Mod - No Giants.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - City Defences.espMart's Monster Mod - Friendlier Factions OOO+FCOM.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espxuldarkforest.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espxulAspenWood.espxulSkingradOutskirts.espxulSnowdale.espOOO-Snowdale patch.espxulCliffsOfAnvil.espOOO-CliffsOfAnvil patch.espxulSilverfishRiverValley.espxulJerallGlacier.espOOO-JerallGlacier patch.espxulTheEasternPeaks.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - DLCFrostcrag.espAlternative Start by Robert Evrae.espDeadly Reflex 6 - Timed Block with no damage or durability changes.espOOO-Level_Stock.espOblivion_Character_Overhaul.espbgIntegrationIntegratedEV.espBetter Cities Full.espBetter Cities - VWD of the IC.espBetter Imperial City.espBetter Cities - Unique Landscape Barrowfields.espBetter Cities - Unique Landscape Chorrol Hinterland.espBetter Cities - Unique Landscape Cheydinhal Falls.espBetter Cities - Unique Landscape Panther River patch.espBetter Cities - Unique Landscape Skingrad Outskirts.espBetter Cities - Unique Landscape Imperial Isle.espDeadlyReflex 6 - Combat Moves.espDeadly Reflex 6 - HeX NifSE Patch.espMart's Monster Mod - Reduced Spawn Rates.esp Link to comment Share on other sites More sharing options...
Carah Posted February 11, 2014 Share Posted February 11, 2014 I sometimes have issues with equipping and unequipping custom armours that result in game crashing, especially armours that I've monkeyed around with. ;)It's possible that a mod might have modified the vanilla armours and your games doesn't like it... don't know.What I usually do in this situation is start disabling mods to narrow down the culprit if any. The standard process of elimination. Link to comment Share on other sites More sharing options...
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