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Best 3D Program?


XxPkRaperxX

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why? i never had trouble following an online tutorial lol... had blender in uni but i never got behind its secrets :P

so i guess i at leats am not the person to get tutored by a lesson... a constant sidekick ala master miyagi is a different thing tho, but you only get these under circumstances like the experience skree described, aka at a job where you work together constantly with highly talented people... or if you have a modding group or somin with msn/icq/skype running all the time

 

lessons like in school are never really useful for an individual as every individual has different learning patterns which cant be adressed by teachers, its an often overlooked phenomen which results in so many school drop outs and under educated people who in fact are highly intelligent and clever, just that the way they are being teached is nothing their brain can coop with... (if that interests you read some books about the brain, how it works, how its created and grows, and its functions... synapsis and so on)

 

Well, I don't mean enrolling in a school with brain dead teachers and jocks and all that crap. I meant finding an institute or instructor with good credentials and experience with professional 3d production, not a place that leaves you to rot after they get paid. But your right, not everyone can cope with a weak standardized education system, no one can argue about that (I know I don't HARHAR). You learn from experience and arguing/ agreeing with whoever you were drinking beer (smoking something)with. That includes working professionals, fellow students as well as your instructors or professors (if your still in school).

 

And yes, selfteaching is a good way to learn at your preferred pace. This is what I'm following right now, I went thru blender with ease on my own. Now I'm encouraging Trad Animator Coworkers into 3D so I can bounce ideas with someone in person, but not successful so far (Metal Heads... very hard headed). Plus you can brag about it. Right?

 

I guess my point is, if you have like a gagillion bucks to blow away and a bunch of free time and lots and lots of patience and attention. Get a degree (it also helps if you want to get into that line of work BTW). But if your kind of broke and veeaary cheap like me, learn blender, make some money, then move on up. :thumbsup:

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for modelling: 3dsmax

for hipoly: zbrush

for textures: photoshop

for texture-painting: bodypaint

for normal maps: photoshop's nvidia texture-tools + Crazybump.

 

I agree, 3DXmax and Zbrush are excellent, and for textures Photoshop. But if you’re looking to do this as a hobby or just for modding, you may want to try Blender and Gimp, they’re free. Unless you are willing to spend thousands of dollars, it’s probably better to go with the free stuff, at least to start with. Of course you can use the trail versions for some of the programs, but if you’re just starting out you will probably spend the 30 days of the trail trying to learn the program.

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