menko2 Posted February 5, 2014 Share Posted February 5, 2014 Hi. Im going to sstart a new character and i read not to activate the mods in the beginning of the game. I have Skyre and many mods installed. How and when should i activate .esp? Thank you Link to comment Share on other sites More sharing options...
eSoDian Posted February 6, 2014 Share Posted February 6, 2014 Maybe after your hands get unbound when you enter inside Helgen's fort. But I would suggest after you leave Helgen when you exit the cave and you're heading towards Riverwood. Link to comment Share on other sites More sharing options...
menko2 Posted February 6, 2014 Author Share Posted February 6, 2014 Thank you. Also Skyre i enable after Helgen? Link to comment Share on other sites More sharing options...
eSoDian Posted February 6, 2014 Share Posted February 6, 2014 I don't use Skyre, but wouldn't hurt to have a non-modded save till you get out of Helgen. But the choice is yours. Link to comment Share on other sites More sharing options...
menko2 Posted February 6, 2014 Author Share Posted February 6, 2014 Thank you. You got a point here. Just in case i change some mods i dont have to do all helgen part again. But can I install Skyre there when I got out of the cave without problems? Link to comment Share on other sites More sharing options...
eSoDian Posted February 6, 2014 Share Posted February 6, 2014 Sure, I suppose so, shouldn't make any difference. Like I said I don't/never used Skyre, but it's just a mod and should take effect after being loaded.I think Skyre also has a Race module, don't know how that will go about, but I think it will take effect after you enable the mod. OR you can just start the game with Skyre installed from the beginning, then enable the rest of the mods when you leave the cave, in case it will give you problems. Unless someone that uses Skyre can guide you better. Link to comment Share on other sites More sharing options...
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