t3hf4ll0ut Posted July 18, 2009 Share Posted July 18, 2009 Progress has started on the Mod! Main Quest: 5%Powers: 2% Scripts: 35%Voice Acting: 0%Models/Textures: 0% Features:-Intergrates a whole new Main Quest. -You find yourself with electrical powers due to xxx-You make your way through the wasteland finding out who you are, what you are capable of doing, and why you are capable.-Rely on your electric abilities to play through most of the wasteland. (Puny guns are no match for your electric shock!) If I want to get this baby to playable level before the summer ends then I'll obviously need help. If you want to sign up for ANYTHING then just let me know. But what I will need is:-A Voice Actor (Male and Female)-Texturerer (I'm helpless when it comes to texturing.) Current Team Main Planner:t3hf4ll0ut Perks/Powers:Callighan Scripts:t3hf4ll0ut (Help from Darkfirebird) Interiors/Buildings:t3hf4ll0ut Voice Acting:N/A Modeler: N/A (Me if all else fails. :() Textures:N/A I need all of those filled up before I can start getting into depth with the mod. Please help out guys. :) Link to comment Share on other sites More sharing options...
Skree000 Posted July 20, 2009 Share Posted July 20, 2009 Sounds cool. reminds me of Bioshock plasmids :) maybe the main character got mutated dna from the bombs and he can harness the elements! cool :) Link to comment Share on other sites More sharing options...
t3hf4ll0ut Posted July 22, 2009 Author Share Posted July 22, 2009 Hmm.. was hoping for more feedback.. :( Came back from family trip and will be working on this a lot. PS. Skree00, I was thinking it should have something to do with the pipboy? Link to comment Share on other sites More sharing options...
Callighan Posted July 22, 2009 Share Posted July 22, 2009 What powers are you planning to make? Link to comment Share on other sites More sharing options...
t3hf4ll0ut Posted July 22, 2009 Author Share Posted July 22, 2009 Electrical powers. Any suggestions on what you should be able to do with those powers? Link to comment Share on other sites More sharing options...
Callighan Posted July 22, 2009 Share Posted July 22, 2009 1. Paralyse2. Disarm enemies3. Electrocute to death4. "Re-wire" robots to work for you5. Disarm mines6. Insta-hack a terminal 7. Insta-kill fists Simply put, a lot. :) I would suggest you set up a balancing system like an ammunition system of some sort. For example, in order to use electrical powers, you have to have electronic charge. The higher the power, the more charge you need. The player's body might have a finite daily charge which can be filled by sleeping or "consuming" power sources such as an energy cell. Or perhaps you could use a karma based balance system. The more you use your powers, the more you get karma penalties. Link to comment Share on other sites More sharing options...
ZeonicGlory Posted July 22, 2009 Share Posted July 22, 2009 If we had decent kicking animations (unfortunately, we don't), I'd suggest the Super Inazuna Kick. Link to comment Share on other sites More sharing options...
t3hf4ll0ut Posted July 23, 2009 Author Share Posted July 23, 2009 Hehe, I honestly will fail so hard at animations, so no animations. Btw, good idea. Maybe I could add generators into each power station that would refill your electrical charge. Or perhaps use batteries to refill a small amount. I was thinking of adding an electrical power grenade using the grenade animation and pulse grenade effect. Bad News Also: I didn't backup the .esp I was working on, before I formatted lol. So now I need to install everything again and start from scratch. This would be good though to let my ideas in. Link to comment Share on other sites More sharing options...
Callighan Posted July 23, 2009 Share Posted July 23, 2009 Well, attack animations are nasty business. I suggest you make do with Vanilla animations. Once you've released a version with vanilla animations, you can afford to do new animations. Unless, you're planning to make a splash with animations similar to JS Black's Ghosts mod. +1 support in your endeavour. :) Link to comment Share on other sites More sharing options...
ZeonicGlory Posted July 23, 2009 Share Posted July 23, 2009 Oh no, I wasn't asking for kick animations. That stuff must be tough, with the hardcoding and whatnot. Doing the Super Inazuna Kick on some Mutie would just be priceless. Link to comment Share on other sites More sharing options...
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