Denizen Posted July 18, 2009 Share Posted July 18, 2009 I don't think the Fallout repair system is very good so I wanted to go back to something similar to Oblivion, but I don't know how to implement my ideas. I wanted to make the workbench act as the hammer from fallout, so that when selected it brings up the list of your items that can be repaired. Is this even possible using scripts or do I have to use dialogue with the workbench? I tried using scripts to add an extra list of options to the begining of SchematicsWorkbenchMsg, so that option one was exit menu, 2 was create weapon, and 3 was repair equipment. Selecting 2 brings up the original SchematicsWorkbenchMsg.Thsi works fine but then when I select a weapon to create nothing happens how do I make it work? Link to comment Share on other sites More sharing options...
Skree000 Posted July 20, 2009 Share Posted July 20, 2009 you'll probably need FOSE (fallout script extender) to achieve your goals. Everything you mentioned IS possible with FOSE. The question is, is it possible without? not so sure Link to comment Share on other sites More sharing options...
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