jackpack Posted July 24, 2009 Share Posted July 24, 2009 im saying i like it. it needs a lot of manual editiong like thicker elbow joints & knee joints. plus i heard the usa teens stick socks down there pants lol. he looks like he got a watermellon haha. i dont know what starcraft is or if you want this to be a stargraft armour?. but some jaysus magic & new featurs this vould look good. even if its not 100% looking like starcraft origonal it will look betr & im shure thats the goal. Link to comment Share on other sites More sharing options...
jackpack Posted July 24, 2009 Share Posted July 24, 2009 also, stick some rockets under those shoulder pads & we got a build in jetpack? Link to comment Share on other sites More sharing options...
OpposingFarce Posted July 24, 2009 Share Posted July 24, 2009 Yeah, I remember in the original teaser for SC2 it showed some jets on the rear of the armor. Now, it turns out they weren't jets, but really serious exhaust ports. My idea would be to add the exhaust from a mister handy to the rear ports of this armor, or create a similar fx to mister handy's propulsion jet, just make the jet smaller. Even mr handy's main propulsion jet would be too large for this armor. Link to comment Share on other sites More sharing options...
crxer Posted July 24, 2009 Share Posted July 24, 2009 im a huge fan of starcraft been playing it forever can't wait for this mod to come out jaysus or is it jesus lol anyway this should be great. The only critique i have is the pauldrons they do look weird i don't think the sc armour pauldrosn were so wing shaped. Link to comment Share on other sites More sharing options...
OpposingFarce Posted July 25, 2009 Share Posted July 25, 2009 Agreed. If you look at the concept art right above the first in-game screen you can see that the pauldrons do stick out too far. Link to comment Share on other sites More sharing options...
SaintJames420 Posted July 25, 2009 Share Posted July 25, 2009 Yeah I kinda agree on the sc1 armor, it does fit it a little betta but DAMN fine work on what you've got so far. I do think the pauldrons are a little to "wingy" but the detail and scale are spot on considering what your working with. I'd say do an urban camo themed one...just cause. Link to comment Share on other sites More sharing options...
boblehero Posted July 25, 2009 Share Posted July 25, 2009 oh scratch that saw the title :confused: nice work but i think the shoulder pad are inverted, well not inverted but you know... to wingy add the rifle and the helmet Link to comment Share on other sites More sharing options...
SpcSpectre Posted July 29, 2009 Share Posted July 29, 2009 Well from my experience with the armor...and the "wing" effect of the shoulders,it seems to stem from the fact that the upper arms are exceptionally thin.Here is a pic with the same thin upper arms but the idle animation/ posture is changedfor power armor. http://i673.photobucket.com/albums/vv100/SpektralRecon/suggestions.jpg the posture helps alittle, also the arms are being redone to make them looklike they belong more with the powered combat suit. http://i673.photobucket.com/albums/vv100/SpektralRecon/arm6.jpg If that doesnt work still, probably see about changing the shoulders Link to comment Share on other sites More sharing options...
jackpack Posted July 29, 2009 Share Posted July 29, 2009 why dose every armour need shoulderpads anyway?. look at all the new armours gomeing out & that ALL have shoulderpads. all right theres pads on this armour origonaly but comprimise mannnnn :D if it looks good even bettr than the origonal then its a win win situation. Link to comment Share on other sites More sharing options...
boblehero Posted July 29, 2009 Share Posted July 29, 2009 too wingy >.> on the pice you see that the shoulder pad are completely flat. On a side note its really cool that way, maybe release 2 models?. Link to comment Share on other sites More sharing options...
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