BlackSampleAdmin Posted August 17, 2010 Share Posted August 17, 2010 i think that would require fose :sad: but you can go to the geck make an out post put guns ammo etc and two or three turrents outside and maybe a prison in the basement full of raiders killing supermutants and or a caravan stop so the caravan sit there and give you a fee of 20 caps each time they visit and or buy some food and etc thus is possible only with lots of effort and time and some geck scripting :P Link to comment Share on other sites More sharing options...
yosecretsquirrel Posted December 13, 2011 Share Posted December 13, 2011 There are a few mods that give jobs or quests on a regular basis, such as More 2 Megaton, which gives you debt collecter jobs, town defence jobs as well as earning your way to becoming the new sherrif and more. I haven't finished playing the mod through yet but from what I read there's more than I have mentioned, but check it out, its a good mod. Link to comment Share on other sites More sharing options...
zorro1993 Posted December 15, 2011 Share Posted December 15, 2011 actually, a caravan would suit better than a shop itself i think. you could put up with a brahmin or others animals to move your stuff, follow the same route the other caravans too, or make your one. each time you get near a town, people would spawn to ask you for things.also it could add some random encounters, like beggars asking for free stuff, you can ignore them or kill them for karma, thieves that try to steal [sneak aproach to you] or talon mercs, raiders and muties that want the suplies you got. sorry for bad english xD Link to comment Share on other sites More sharing options...
Jeoshua Posted December 16, 2011 Share Posted December 16, 2011 Nothing I've seen in this thread requires FOSE in the slightest. FOSE doesn't make things POSSIBLE, it makes them EASIER without tricks. The old Weapon Mod Kits v1 didn't require FOSE. It just swapped out your weapon for a different one that looked the same but had a different scope. The new version does that, too, but it doesn't require as many scripts, and carries wear and tear across to the new weapon. Overall people put too much faith in FOSE being required for scripts, but also fear it way more than they should. FOSE doesn't cause crashes. People not coding correctly using it causes crashes. Link to comment Share on other sites More sharing options...
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