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[Release] WarBird v1 - Testing Only


Cakester

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thats great! you really churn out these creatures quickly! and with so many animations too!

 

the only thing i think it could use is an 'at-rest' pose where it puts its wings down and back (folds them to the sides), and a hipoly version to get the normal maps from so you can bake in all kinds of great details in the texture, like feathers and stuff :)

 

But im blown away at how creative and productive you are. Every few days you pump out a new creature with hand-made animations, thats awesome.

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thats great! you really churn out these creatures quickly! and with so many animations too!

 

the only thing i think it could use is an 'at-rest' pose where it puts its wings down and back (folds them to the sides), and a hipoly version to get the normal maps from so you can bake in all kinds of great details in the texture, like feathers and stuff :)

 

But im blown away at how creative and productive you are. Every few days you pump out a new creature with hand-made animations, thats awesome.

 

yay yay yay!!! at rest pose eh? well i think i can make a special idle or something. or i could just replace the main idle animation. i am not really sure why it's idle has it flapping it's wings. i must of been tired when i made it.

 

i usually settle for low quality textures because i am too lazy to properly uv map the creature. i usually just do smart projections. in the video did you notice how it deforms when you hit it? i think that is because i didn't add collision to all the bones.

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i was reading through your tutorial in your last post, but you stopped just before it got to the good part! Can you tell us how you get through the nifskope stage with your custom creature? do you overwrite a vanilla creature with your own bones and mesh? How do you do it? :)

 

or if you dont have time to write up some tuts, which ones did you use to figure out importing animations and/or custom rigs? what steps did you follow? All teaching yourself as you go along?

 

also you might want to have a look at Riven's Wings mod: http://www.fallout3nexus.com/downloads/file.php?id=5631

 

in his comments he says, someday he might try to make them animated.

personally, seeing as how you already figured out animated wings, I think youd be the perfect person to see if you can get those wings to animate too, (the ones that stick out of the players back)... and or perhaps find a way to make them flap when the player is moving? and tuck in when the player is sitting down or crouching? o.o

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i was reading through your tutorial in your last post, but you stopped just before it got to the good part! Can you tell us how you get through the nifskope stage with your custom creature? do you overwrite a vanilla creature with your own bones and mesh? How do you do it? :)

 

or if you dont have time to write up some tuts, which ones did you use to figure out importing animations and/or custom rigs? what steps did you follow? All teaching yourself as you go along?

 

also you might want to have a look at Riven's Wings mod: http://www.fallout3nexus.com/downloads/file.php?id=5631

 

in his comments he says, someday he might try to make them animated.

personally, seeing as how you already figured out animated wings, I think youd be the perfect person to see if you can get those wings to animate too, (the ones that stick out of the players back)... and or perhaps find a way to make them flap when the player is moving? and tuck in when the player is sitting down or crouching? o.o

 

This tutorial is what helped me most. http://cs.elderscrolls.com/constwiki/index...Custom_Creature

 

but it also confused me alot.

 

I think it would be easy to animate the wings. Although it has been awhile.. I may checkout riven's mod after i finish this next creature.

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i came across this if you wast to make it for ingame. i can pm you it.

 

also you can stick a finger up to those who say your stuff aint fitting into the f3 world :D.

 

http://img197.imageshack.us/img197/162/bigimgjunkyardseagull.jpg

http://img20.imageshack.us/img20/5409/seagulld.jpg

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