Belthan Posted February 7, 2014 Share Posted February 7, 2014 Is there a limit to the playable area of an interior cell? I added a really long metro tunnel (normal static objects) to a cell. Next time I entered that cell through the existing portal, every movable object in the cell (including the player) went into a very tight infinte loop of teleporting to the portal marker (which had the effect of immobilizing the player). Used player.moveto to go into the new area and could walk around normally, until I reached a certain point and then teleported again, very much like what happens when you fall through missing collision geometry. When I deleted a few sections of tunnel everything returned to normal (could enter the cell and walk to the newly truncated end of the tunnel). Link to comment Share on other sites More sharing options...
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