Denizen Posted July 20, 2009 Share Posted July 20, 2009 I don't like the way in which repairs are handled in fallout, and while the mos currently available improve it a little, I don't think they do enough. Outline of ideas:First off, full repairs can only be done at a workbench as it's too unrealistic that the lone wanderer can strip down a gun and put it back together again in the middle of the wasteland. To compensate for this disadvantage, I think that the degradation should take longer, and I propose a portable 'weapon maintenence kit'. This kit should only repair maybe 10-25% of a full repair (taking repair skill into account here), and after using it the weapon should degrade faster, so that the character is inclined to actually use a workbench. No use of the weapon maintence kit in combat, and only one kit required and can only be obtained through either a quest or a merchant (maybe only available from a merchant after the quest is done, in case the player loses the wmk). The weapon maintenence kit is designed to give the player enough time to get to a workbench before their weapon fails completely. For the workbench repair, I suggest that spare parts are required, with a greater number of parts used leading to a higher condition value. The parts required for repair should be random each time for variations sake, maybe an in game message when each part of the gun fails, maybe misfires that require reloading with an icon to show a misfire has occurred (stalker anyone?). A workbench repair gives the weapon the same condition as the vanilla methods gives so that repair skill still neccessary. I think parts should be acquired by either finding them, buying them or stripping them off other guns. Guns can be stripped of parts at the workbench (only with high enough repair skill? some parts need higher skill to remove/apply?) and lose condition themselves and become worth less. Higher level parts slow degradation more than lower ones. Guns that the player finds have parts missing, higher level parts less likely to be present, needless to say broken weapons have no parts. Parts should have a combined effect on reducing redradation so that as more fail degradation happens faster. I propose a greater prevalence of workbenches in the wasteland to accomodate their increased usage. Meshes and textures needed: Link to comment Share on other sites More sharing options...
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