Denizen Posted July 20, 2009 Share Posted July 20, 2009 I don't like the way in which repairs are handled in fallout, and while the mos currently available improve it a little, I don't think they do enough. Outline of ideas:First off, full repairs can only be done at a workbench as it's too unrealistic that the lone wanderer can strip down a gun and put it back together again in the middle of the wasteland. To compensate for this disadvantage, I think that the degradation should take longer, and I propose a portable 'weapon maintenence kit'. This kit should only repair maybe 10-25% of a full repair (taking repair skill into account here), and after using it the weapon should degrade faster, so that the character is inclined to actually use a workbench. No use of the weapon maintence kit in combat, and only one kit required and can only be obtained through either a quest or a merchant (maybe only available from a merchant after the quest is done, in case the player loses the wmk). The weapon maintenence kit is designed to give the player enough time to get to a workbench before their weapon fails completely. For the workbench repair, I suggest that spare parts are required, with a greater number of parts used leading to a higher condition value. The parts required for repair should be random each time for variations sake, maybe an in game message when each part of the gun fails, maybe misfires that require reloading with an icon to show a misfire has occurred (stalker anyone?). A workbench repair gives the weapon the same condition as the vanilla methods gives so that repair skill still neccessary. I think parts should be acquired by either finding them, buying them or stripping them off other guns. Guns can be stripped of parts at the workbench (only with high enough repair skill? some parts need higher skill to remove/apply?) and lose condition themselves and become worth less. Higher level parts slow degradation more than lower ones. Guns that the player finds have parts missing, higher level parts less likely to be present, needless to say broken weapons have no parts. Parts should have a combined effect on reducing redradation so that as more fail degradation happens faster. I propose a greater prevalence of workbenches in the wasteland to accomodate their increased usage. For armour the rules are a little different. Metal armour can only be repaired at the workbench using rivet guns and soldering irons (mask needed to prevent player damage, maybe altered vision for a while if player uses iron without mask) but have a realy slow rate of degradation. Cloth and leather armour can be repaired to full anywhere as all they need is a needle and thread and maybe some wonderglue but degrade really fast. When the workbench is activated it says 'what do you want to do?' with the options 1 create weapon, 2 remove parts from weapon, 3 repair weapon, 4 remove parts from armour, 5 repair armour. When 3 is pressed a list of your weapons comes up (kind of like when trader repairs it) and also a list of parts that you have. When a weapon is selected it gives a list of parts needed and the player can select which ones to apply. Exactly the same for armour. Suggested list of meshes and textures needed: Spare parts for weapons: Trigger (all) Buttplate (rifles with stock) Recoil pad? (rifles with stock) Grip cap (only bullet firing weapons) Grip (all) Handguard (machine guns) Could be more essential parts but I'm not an expert, need some for electric weapons Spare parts for armour: Plate metal Leather patch Cloth patch Teflon (or equivalent) Rivets (for metal armour) Thread Tools Needle (cloth/leather armour only) Weapon reapair kit (just a box maybe?) Rivet gun (metal armour only) Soldering iron + solder (metal armour only) Thankyou for reading this far I know its a bit of an essay, and if its a little unclear thats because its 3 in the morning. I'm welcome to other suggestions and please give feedback. Link to comment Share on other sites More sharing options...
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