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Crashing on startup with RH Ironsights


hexahon

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Hi, I recently followed some of Gopher's tutorials and installed some mods for Fallout 3. Everything apart from the RH Ironsights is working flawlessly. When I disable everything to do with RH Ironsights, my game works fine.

 

I've got a feeling it has to do with my load order as I have absolutely no clue about what to do with this thing. I'm using Nexus Mod Manager, and I used BOSS to organize the list.

GameMode=Fallout3

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
iHUD.esm=1
CRAFT.esm=1
CALIBR.esm=1
EVE.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
Enhanced Weather - Rain and Snow.esm=1
RH_IRONSIGHTS.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=0
Blackened FWE + MMM + EVE + Project Beauty.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
RH_IronSights_RemoveReticule.esp=1
RH_IronSights_PL_NewItems.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=0
RH_FWE_Bridge.esp=1
RH_EVE_Bridge.esp=1
RH_WMK_Bridge.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - Zones Respawn.esp=0
Mart's Mutant Mod - Tougher Traders.esp=0
Mart's Mutant Mod - Natural Selection.esp=0
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - FWE Master Release.esp=0
Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=0
Fellout-pipboylight.esp=1
Enhanced Weather - Rain and Snow in Fallout.esp=1
Enhanced Weather - Weather Sounds in Interiors.esp=1
Enhanced Weather - Sneak Bonus during Storms.esp=1
Enhanced Weather - REBOOT.esp=1
Fellout-Full.esp=1
Fellout-Anchorage.esp=1
Fellout-BrokenSteel.esp=1
Fellout-PointLookout.esp=1
Fellout-Zeta.esp=1

Any suggestions? I'm quite new to this so I can't exactly diagnose the issue properly myself.

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  1. This is in the wrong place.

    (Blackened FWE + MMM + EVE + Project Beauty.esp=1)
  2. You Don't Even have these mods at all. " WeaponMod Kits and
    Project Beauty."
    (RH_WMK_Bridge.esp=1) weapon mod kits is not installed.

kitty

Edited by Purr4me
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  1. This is in the wrong place.

    (Blackened FWE + MMM + EVE + Project Beauty.esp=1)
  2. You Don't Even have these mods at all. " WeaponMod Kits and
    Project Beauty."
    (RH_WMK_Bridge.esp=1) weapon mod kits is not installed.

kitty

 

Hello friend! Project Beauty is Fallout 3 Redesigned. http://www.nexusmods.com/fallout3/mods/6341/?

 

: - - - )

 

really?

 

ok so I made the wrong mod? huh.? check the header and the readme for

"Blackened FWE + MMM + EVE + Project Beauty.esp" which Was edited By me to fix the mole rat meat machinesfunction then thusly transfered to the user who then uploaded it.

 

Description:

 

The patch contained in this package is meant to provide full compatibility between Fallout Wanderers Edition V6.03, Martigen's Mutant Mod V6.2, the Paradox Ignition Merged version of Energy Visuals Enhanced and Project Beauty a.k.a. Fallout 3 Redesigned V2.72.

 

Contains:

• Blackened FWE + MMM + EVE (PI Merge) + Project Beauty compatibility patch

 

 

DO NOT USE BOTH THIS PATCH AND ANY FOIP PATCHES TOGETHER!

 

Requirements:

 

Fallout Wanderers Edition version 6.0 + the 6.03 hotfix.

Marts Mutant mod version 6.2.

Paradox Ignition Merged version of Energy Visuals Enhanced V1.1

Project Beauty a.k.a. Fallout 3 Redesigned V2.72

 

 

Important:

This plugin cannot be used with any version of Energy Visuals Enhanced besides the Paradox Ignition Merged version.

Attempting to use another version will lead to Fallout freezing at the loading screen.

This behavior is similar to trying to use the wrong compatibility patch for any mod, and is caused by missing references that are valid when using the proper patches.

If you experience this behavior, please try downloading the latest version of all your plugins and ensuring that you have the proper updates required.

Paradox Ignition Merged version of Energy Visuals Enhanced: http://fallout3.nexusmods.com/mods/16787

 

These files all require the original versions of their respective mods, and all of their DLC addons.

Failure to use all of the DLC compatibility patches with the above mods will cause Fallout to freeze at the loading screen.

 

 

------------------------------------------------------------------------------------

Installation:

 

- Copy the Blackened FWE + MMM + EVE + Project Beauty into your Fallout 3 "Data" folder.

 

- Open FoMM, make sure the plugin loads after all MMM, FWE and Project Beauty plugins, then enable it.

 

- Play Fallout 3.

 

- profit.

 

 

------------------------------------------------------------------------------------

Load order:

 

A good load order is paramount to having a stable game.

Here's an example of how your load order should look with FWE, MMM, EVE and the Blackened FWE + MMM + EVE + Project Beauty patch installed.

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm

EVE.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

*any optional FWE plugins here*

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

*any optional MMM plugins here*

Mart's Mutant Mod - Master Menu Module.esp

Blackened FWE + MMM + EVE + Project Beauty.esp

 

 

Keep in mind that, unlike FOIP, you should keep the "Mart's Mutant Mod - Master Menu Module.esp" plugin in your load order.

 

You can also keep the optional MMM plugins active in your load order.

 

-------------------------------------

Incompatibilities/bugs:

 

None.

 

 

-------------------------------------

Credits:

 

James Eckley & BlackRampage

 

 

-------------------------------------

Distribution permissions:

 

- These patches may not, under any circumstance, be uploaded to other sites. Don't bother asking for permission.

 

- You may not modify these files; including releasing bug fixes or improving on the features these files add to the game, and upload them as separate files without asking permission from me first.

 

- You may not use assets contained in my files in your own files without asking permission from me first.

 

I think I know what I am talking about. Thanks i have this handled all the same.

 

incedently, James..Is the author of this big fancy no longer on the nexus Mod you see in my profile, I take care of all his mods and his Team mates mods for them. If any one would know the right thing to do with the data , it's me.

you want help, we are here to help, you want other things than that. we won't.

 

Kitty :laugh:

Edited by Purr4me
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  1. This is in the wrong place.

    (Blackened FWE + MMM + EVE + Project Beauty.esp=1)
  2. You Don't Even have these mods at all. " WeaponMod Kits and
    Project Beauty."
    (RH_WMK_Bridge.esp=1) weapon mod kits is not installed.

kitty

 

Hello friend! Project Beauty is Fallout 3 Redesigned. http://www.nexusmods.com/fallout3/mods/6341/?

 

: - - - )

 

really?

 

ok so I made the wrong mod? huh.? check the header and the readme for

"Blackened FWE + MMM + EVE + Project Beauty.esp" which Was edited By me to fix the mole rat meat machinesfunction then thusly transfered to the user who then uploaded it.

 

Description:

 

The patch contained in this package is meant to provide full compatibility between Fallout Wanderers Edition V6.03, Martigen's Mutant Mod V6.2, the Paradox Ignition Merged version of Energy Visuals Enhanced and Project Beauty a.k.a. Fallout 3 Redesigned V2.72.

 

Contains:

• Blackened FWE + MMM + EVE (PI Merge) + Project Beauty compatibility patch

 

 

DO NOT USE BOTH THIS PATCH AND ANY FOIP PATCHES TOGETHER!

 

Requirements:

 

Fallout Wanderers Edition version 6.0 + the 6.03 hotfix.

Marts Mutant mod version 6.2.

Paradox Ignition Merged version of Energy Visuals Enhanced V1.1

Project Beauty a.k.a. Fallout 3 Redesigned V2.72

 

 

Important:

This plugin cannot be used with any version of Energy Visuals Enhanced besides the Paradox Ignition Merged version.

Attempting to use another version will lead to Fallout freezing at the loading screen.

This behavior is similar to trying to use the wrong compatibility patch for any mod, and is caused by missing references that are valid when using the proper patches.

If you experience this behavior, please try downloading the latest version of all your plugins and ensuring that you have the proper updates required.

Paradox Ignition Merged version of Energy Visuals Enhanced: http://fallout3.nexusmods.com/mods/16787

 

These files all require the original versions of their respective mods, and all of their DLC addons.

Failure to use all of the DLC compatibility patches with the above mods will cause Fallout to freeze at the loading screen.

 

 

------------------------------------------------------------------------------------

Installation:

 

- Copy the Blackened FWE + MMM + EVE + Project Beauty into your Fallout 3 "Data" folder.

 

- Open FoMM, make sure the plugin loads after all MMM, FWE and Project Beauty plugins, then enable it.

 

- Play Fallout 3.

 

- profit.

 

 

------------------------------------------------------------------------------------

Load order:

 

A good load order is paramount to having a stable game.

Here's an example of how your load order should look with FWE, MMM, EVE and the Blackened FWE + MMM + EVE + Project Beauty patch installed.

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm

EVE.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

*any optional FWE plugins here*

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

*any optional MMM plugins here*

Mart's Mutant Mod - Master Menu Module.esp

Blackened FWE + MMM + EVE + Project Beauty.esp

 

 

Keep in mind that, unlike FOIP, you should keep the "Mart's Mutant Mod - Master Menu Module.esp" plugin in your load order.

 

You can also keep the optional MMM plugins active in your load order.

 

-------------------------------------

Incompatibilities/bugs:

 

None.

 

 

-------------------------------------

Credits:

 

James Eckley & BlackRampage

 

 

-------------------------------------

Distribution permissions:

 

- These patches may not, under any circumstance, be uploaded to other sites. Don't bother asking for permission.

 

- You may not modify these files; including releasing bug fixes or improving on the features these files add to the game, and upload them as separate files without asking permission from me first.

 

- You may not use assets contained in my files in your own files without asking permission from me first.

 

I think I know what I am talking about. Thanks i have this handled all the same.

 

incedently, James..Is the author of this big fancy no longer on the nexus Mod you see in my profile, I take care of all his mods and his Team mates mods for them. If any one would know the right thing to do with the data , it's me.

you want help, we are here to help, you want other things than that. we won't.

 

Kitty :laugh:

 

sry i'm not cool mod header checker 123

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