hexahon Posted February 8, 2014 Share Posted February 8, 2014 Hi, I recently followed some of Gopher's tutorials and installed some mods for Fallout 3. Everything apart from the RH Ironsights is working flawlessly. When I disable everything to do with RH Ironsights, my game works fine. I've got a feeling it has to do with my load order as I have absolutely no clue about what to do with this thing. I'm using Nexus Mod Manager, and I used BOSS to organize the list. GameMode=Fallout3 Fallout3.esm=1 Anchorage.esm=1 ThePitt.esm=1 BrokenSteel.esm=1 PointLookout.esm=1 Zeta.esm=1 iHUD.esm=1 CRAFT.esm=1 CALIBR.esm=1 EVE.esm=1 FO3 Wanderers Edition - Main File.esm=1 Mart's Mutant Mod.esm=1 Enhanced Weather - Rain and Snow.esm=1 RH_IRONSIGHTS.esm=1 FO3 Wanderers Edition - Alternate Travel.esp=0 Blackened FWE + MMM + EVE + Project Beauty.esp=1 RH_IronSights_Basic_VanillaPlugin.esp=1 RH_IronSights_Basic_AnchoragePlugin.esp=1 RH_IronSights_Basic_PittPlugin.esp=1 RH_IronSights_Basic_BrokenSteelPlugin.esp=1 RH_IronSights_Basic_PointLookoutPlugin.esp=1 RH_IronSights_Basic_ZetaPlugin.esp=1 RH_IronSights_Pitt_NewRifleSights.esp=1 RH_IronSights_RemoveReticule.esp=1 RH_IronSights_PL_NewItems.esp=1 FO3 Wanderers Edition - Main File.esp=1 FO3 Wanderers Edition - DLC Anchorage.esp=1 FO3 Wanderers Edition - DLC The Pitt.esp=1 FO3 Wanderers Edition - DLC Broken Steel.esp=1 FO3 Wanderers Edition - DLC Point Lookout.esp=1 FO3 Wanderers Edition - DLC Mothership Zeta.esp=1 FO3 Wanderers Edition - Optional Restore Tracers.esp=1 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=0 RH_FWE_Bridge.esp=1 RH_EVE_Bridge.esp=1 RH_WMK_Bridge.esp=1 Mart's Mutant Mod.esp=1 Mart's Mutant Mod - DLC Anchorage.esp=1 Mart's Mutant Mod - DLC The Pitt.esp=1 Mart's Mutant Mod - DLC Broken Steel.esp=1 Mart's Mutant Mod - DLC Point Lookout.esp=1 Mart's Mutant Mod - DLC Zeta.esp=1 Mart's Mutant Mod - Zones Respawn.esp=0 Mart's Mutant Mod - Tougher Traders.esp=0 Mart's Mutant Mod - Natural Selection.esp=0 Mart's Mutant Mod - Master Menu Module.esp=1 Mart's Mutant Mod - FWE Master Release.esp=0 Mart's Mutant Mod - FWE Master Release + DLCs.esp=1 Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=0 Fellout-pipboylight.esp=1 Enhanced Weather - Rain and Snow in Fallout.esp=1 Enhanced Weather - Weather Sounds in Interiors.esp=1 Enhanced Weather - Sneak Bonus during Storms.esp=1 Enhanced Weather - REBOOT.esp=1 Fellout-Full.esp=1 Fellout-Anchorage.esp=1 Fellout-BrokenSteel.esp=1 Fellout-PointLookout.esp=1 Fellout-Zeta.esp=1 Any suggestions? I'm quite new to this so I can't exactly diagnose the issue properly myself. Link to comment Share on other sites More sharing options...
Purr4me Posted February 8, 2014 Share Posted February 8, 2014 (edited) This is in the wrong place.(Blackened FWE + MMM + EVE + Project Beauty.esp=1) You Don't Even have these mods at all. " WeaponMod Kits and Project Beauty." (RH_WMK_Bridge.esp=1) weapon mod kits is not installed. kitty Edited February 8, 2014 by Purr4me Link to comment Share on other sites More sharing options...
hexahon Posted February 8, 2014 Author Share Posted February 8, 2014 This is in the wrong place.(Blackened FWE + MMM + EVE + Project Beauty.esp=1) You Don't Even have these mods at all. " WeaponMod Kits and Project Beauty." (RH_WMK_Bridge.esp=1) weapon mod kits is not installed. kitty Hello friend! Project Beauty is Fallout 3 Redesigned. http://www.nexusmods.com/fallout3/mods/6341/? : - - - ) Link to comment Share on other sites More sharing options...
Purr4me Posted February 8, 2014 Share Posted February 8, 2014 (edited) This is in the wrong place.(Blackened FWE + MMM + EVE + Project Beauty.esp=1) You Don't Even have these mods at all. " WeaponMod Kits and Project Beauty." (RH_WMK_Bridge.esp=1) weapon mod kits is not installed. kitty Hello friend! Project Beauty is Fallout 3 Redesigned. http://www.nexusmods.com/fallout3/mods/6341/? : - - - ) really? ok so I made the wrong mod? huh.? check the header and the readme for"Blackened FWE + MMM + EVE + Project Beauty.esp" which Was edited By me to fix the mole rat meat machinesfunction then thusly transfered to the user who then uploaded it. Description: The patch contained in this package is meant to provide full compatibility between Fallout Wanderers Edition V6.03, Martigen's Mutant Mod V6.2, the Paradox Ignition Merged version of Energy Visuals Enhanced and Project Beauty a.k.a. Fallout 3 Redesigned V2.72. Contains:• Blackened FWE + MMM + EVE (PI Merge) + Project Beauty compatibility patch DO NOT USE BOTH THIS PATCH AND ANY FOIP PATCHES TOGETHER! Requirements: Fallout Wanderers Edition version 6.0 + the 6.03 hotfix.Marts Mutant mod version 6.2.Paradox Ignition Merged version of Energy Visuals Enhanced V1.1Project Beauty a.k.a. Fallout 3 Redesigned V2.72 Important:This plugin cannot be used with any version of Energy Visuals Enhanced besides the Paradox Ignition Merged version.Attempting to use another version will lead to Fallout freezing at the loading screen.This behavior is similar to trying to use the wrong compatibility patch for any mod, and is caused by missing references that are valid when using the proper patches.If you experience this behavior, please try downloading the latest version of all your plugins and ensuring that you have the proper updates required.Paradox Ignition Merged version of Energy Visuals Enhanced: http://fallout3.nexusmods.com/mods/16787 These files all require the original versions of their respective mods, and all of their DLC addons.Failure to use all of the DLC compatibility patches with the above mods will cause Fallout to freeze at the loading screen. ------------------------------------------------------------------------------------Installation: - Copy the Blackened FWE + MMM + EVE + Project Beauty into your Fallout 3 "Data" folder. - Open FoMM, make sure the plugin loads after all MMM, FWE and Project Beauty plugins, then enable it. - Play Fallout 3. - profit. ------------------------------------------------------------------------------------Load order: A good load order is paramount to having a stable game.Here's an example of how your load order should look with FWE, MMM, EVE and the Blackened FWE + MMM + EVE + Project Beauty patch installed. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esmEVE.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.esp*any optional FWE plugins here*Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.esp*any optional MMM plugins here*Mart's Mutant Mod - Master Menu Module.espBlackened FWE + MMM + EVE + Project Beauty.esp Keep in mind that, unlike FOIP, you should keep the "Mart's Mutant Mod - Master Menu Module.esp" plugin in your load order. You can also keep the optional MMM plugins active in your load order. -------------------------------------Incompatibilities/bugs: None. -------------------------------------Credits: James Eckley & BlackRampage -------------------------------------Distribution permissions: - These patches may not, under any circumstance, be uploaded to other sites. Don't bother asking for permission. - You may not modify these files; including releasing bug fixes or improving on the features these files add to the game, and upload them as separate files without asking permission from me first. - You may not use assets contained in my files in your own files without asking permission from me first. I think I know what I am talking about. Thanks i have this handled all the same. incedently, James..Is the author of this big fancy no longer on the nexus Mod you see in my profile, I take care of all his mods and his Team mates mods for them. If any one would know the right thing to do with the data , it's me.you want help, we are here to help, you want other things than that. we won't. Kitty :laugh: Edited February 8, 2014 by Purr4me Link to comment Share on other sites More sharing options...
hexahon Posted February 8, 2014 Author Share Posted February 8, 2014 This is in the wrong place.(Blackened FWE + MMM + EVE + Project Beauty.esp=1) You Don't Even have these mods at all. " WeaponMod Kits and Project Beauty." (RH_WMK_Bridge.esp=1) weapon mod kits is not installed. kitty Hello friend! Project Beauty is Fallout 3 Redesigned. http://www.nexusmods.com/fallout3/mods/6341/? : - - - ) really? ok so I made the wrong mod? huh.? check the header and the readme for"Blackened FWE + MMM + EVE + Project Beauty.esp" which Was edited By me to fix the mole rat meat machinesfunction then thusly transfered to the user who then uploaded it. Description: The patch contained in this package is meant to provide full compatibility between Fallout Wanderers Edition V6.03, Martigen's Mutant Mod V6.2, the Paradox Ignition Merged version of Energy Visuals Enhanced and Project Beauty a.k.a. Fallout 3 Redesigned V2.72. Contains:• Blackened FWE + MMM + EVE (PI Merge) + Project Beauty compatibility patch DO NOT USE BOTH THIS PATCH AND ANY FOIP PATCHES TOGETHER! Requirements: Fallout Wanderers Edition version 6.0 + the 6.03 hotfix.Marts Mutant mod version 6.2.Paradox Ignition Merged version of Energy Visuals Enhanced V1.1Project Beauty a.k.a. Fallout 3 Redesigned V2.72 Important:This plugin cannot be used with any version of Energy Visuals Enhanced besides the Paradox Ignition Merged version.Attempting to use another version will lead to Fallout freezing at the loading screen.This behavior is similar to trying to use the wrong compatibility patch for any mod, and is caused by missing references that are valid when using the proper patches.If you experience this behavior, please try downloading the latest version of all your plugins and ensuring that you have the proper updates required.Paradox Ignition Merged version of Energy Visuals Enhanced: http://fallout3.nexusmods.com/mods/16787 These files all require the original versions of their respective mods, and all of their DLC addons.Failure to use all of the DLC compatibility patches with the above mods will cause Fallout to freeze at the loading screen. ------------------------------------------------------------------------------------Installation: - Copy the Blackened FWE + MMM + EVE + Project Beauty into your Fallout 3 "Data" folder. - Open FoMM, make sure the plugin loads after all MMM, FWE and Project Beauty plugins, then enable it. - Play Fallout 3. - profit. ------------------------------------------------------------------------------------Load order: A good load order is paramount to having a stable game.Here's an example of how your load order should look with FWE, MMM, EVE and the Blackened FWE + MMM + EVE + Project Beauty patch installed. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esmEVE.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.esp*any optional FWE plugins here*Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.esp*any optional MMM plugins here*Mart's Mutant Mod - Master Menu Module.espBlackened FWE + MMM + EVE + Project Beauty.esp Keep in mind that, unlike FOIP, you should keep the "Mart's Mutant Mod - Master Menu Module.esp" plugin in your load order. You can also keep the optional MMM plugins active in your load order. -------------------------------------Incompatibilities/bugs: None. -------------------------------------Credits: James Eckley & BlackRampage -------------------------------------Distribution permissions: - These patches may not, under any circumstance, be uploaded to other sites. Don't bother asking for permission. - You may not modify these files; including releasing bug fixes or improving on the features these files add to the game, and upload them as separate files without asking permission from me first. - You may not use assets contained in my files in your own files without asking permission from me first. I think I know what I am talking about. Thanks i have this handled all the same. incedently, James..Is the author of this big fancy no longer on the nexus Mod you see in my profile, I take care of all his mods and his Team mates mods for them. If any one would know the right thing to do with the data , it's me.you want help, we are here to help, you want other things than that. we won't. Kitty :laugh: sry i'm not cool mod header checker 123 Link to comment Share on other sites More sharing options...
Purr4me Posted February 8, 2014 Share Posted February 8, 2014 open the spoiler please and please read the suggested load order, it will clear things right up for you.kitty. Link to comment Share on other sites More sharing options...
hexahon Posted February 8, 2014 Author Share Posted February 8, 2014 open the spoiler please and please read the suggested load order, it will clear things right up for you.kitty.thanks m8 but i already fixed it xox peace, sorry for the misunderstanding Link to comment Share on other sites More sharing options...
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