Raslak23 Posted July 20, 2009 Share Posted July 20, 2009 Hey Guys, After playing Oblivion GOTY on Playstation 3 I decided to get the PC version to take advantage of the many mods created for Oblivion. I'm very new at using mods and have learned alot over the last two weeks, but I kept getting conflicts or the game wouldn't start up at all. I started using the Oblivion Mod Manager and that helped, but I decided just to start simple and install the latest official Oblivion patch, the Unofficial patch and OOO and that's where I've hit a brick wall. Just with these three changes I get guards with floating heads in the opening prison cell (no bodies) and blank spaces (looks like stars with a message written about where is the data) where the chests should be in the tutor dungeon. Any ideas about what is going on. I don't have Shivering Isles installed yet I'm having trouble with an error message every time I try to install the second disk, been talking to Beth Soft trying to resolve the issue. Any help would be appreciated, Thanks . Link to comment Share on other sites More sharing options...
Khet Posted July 20, 2009 Share Posted July 20, 2009 Any chance you're running Vista and installed Oblivion to the default location? (C:\Program Files\)? If so, either disable UAC or reinstall Oblivion to a new location (C:\Games\) instead of Program Files. Link to comment Share on other sites More sharing options...
bben46 Posted July 20, 2009 Share Posted July 20, 2009 This is probably the most common problem in mods. It is caused when the game cannot find the mesh called for by a mod. It uses the yellow block with an exclamation point or the WTF star as a placeholder to keep from crashing. All except the simplest mods have new textures and usually Meshes. If you look at the zipped files (expand them to see what is there before installing) you will usually see several types of files. The filename.esp is the actual mod, it goes into the Oblivion\Data folder. A filname.txt or Readme.txt file - this is the read me file that you should read to see if there are any special instructions for this file, such as it may need another mod to work or need OBSE, or need the Shivering Isles expansion, or Need the latest patch. Textures folder. this contains the texture files (.dds) for the mod. this should be copied to the Oblivion\data\textures folderMeshes folder. This contains the meshes for the mod, it should be copied to the Oblivion\data\meshes folderSounds folder. This contains any new sounds needed by the mod. it should be copied into the Oblivion\data\sounds folder .bsa files these are compressed files that may contain all of the different files. Any .bsa file should be copied without change into the Oblivion\data folder There may be other files or folders included, but those are the most common. If you look in the Oblivion/data folder and see a bunch of .dds files, .nif files, .mp3 files they are in the wrong place. You need to MOVE them to the proper folders..dds to the textures folder.nif to the meshes folder.mp3 to the sounds folder.wav to the sounds folder In a mod with meshes and textures, they are usually in their own folder - look in the zipped file, extract the meshes folder to the Oblivion\data\meshes folder and the textures folder to the Oblivion\data\textures folder. Do the same with any other folder in the zipped file. Usually only the esp file and if present .bsa files go into the \Data folder One of the most common things I have seen is a folder inside of the data folder with the name of the mod. It may have the texture and mesh files you need. Example Oblivion\Data\mod_xyz. Then inside the \mod_xyz You may find \Mod_xyz\textures and mod_xyz\meshes folder These folders Meshes and textures inside of the \data\mod_xyz folder need to be moved into the \data\textures and \data\meshes folders.The easiest way to do this is to right click and hold the folder you want to move, then drag it into the \data folder.You will probably get a message that you will overwrite files. Actually it will not overwrite, but append to the original folder. Refscope is a good resource for finding what mod those yellow missing mesh blocks came from. It adds a spell that when cast on the missing mesh identifies it and what mod put it in the game. :thumbsup: http://tesnexus.com/downloads/file.php?id=21862 Link to comment Share on other sites More sharing options...
Raslak23 Posted July 20, 2009 Author Share Posted July 20, 2009 Thank you for the mini tutorial, that was very helpful. One of the reasons I liked the OOO mod was the fact that it was self installing file, very much like the Unofficial Oblivion Patch file I downloaded. Apparently the installation didn't put the all files where they needed to be. I will have to do some detective work. I am running Windows XP by the way. Thanks for the quick reply. Link to comment Share on other sites More sharing options...
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